Davide Rocchesso

Orcid: 0000-0002-0849-7766

Affiliations:
  • University of Palermo, Italy
  • Iuav University of Venice, Italy


According to our database1, Davide Rocchesso authored at least 90 papers between 1992 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Spacetime trajectories as overlapping rhythms.
Int. J. Hum. Comput. Stud., 2024

Using Semantic Trajectories for Spatio-temporal Characterisation of Underwater Noise.
Proceedings of the Workshops of the EDBT/ICDT 2024 Joint Conference co-located with the EDBT/ICDT 2024 Joint Conference, 2024

Controlling Trajectories with OneButton and Rhythm.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

Multisensory Trajectory Control at One Interaction Point, with Rhythm.
Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024

2023
Correction: A quantum vocal theory of sound.
Quantum Inf. Process., July, 2023

User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Importance of force feedback for following uneven virtual paths with a stylus.
J. Multimodal User Interfaces, 2022

The Idea Machine: LLM-based Expansion, Rewriting, Combination, and Suggestion of Ideas.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
Quanta in sound, the sound of quanta: a voice-informed quantum theoretical perspective on sound.
CoRR, 2021

2020
A quantum vocal theory of sound.
Quantum Inf. Process., 2020

2019
Path Following in Non-Visual Conditions.
IEEE Trans. Haptics, 2019

Interaction by ear.
Int. J. Hum. Comput. Stud., 2019

Touch or touchless?: evaluating usability of interactive displays for persons with autistic spectrum disorders.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Exploring Design Cognition in Voice-Driven Sound Sketching and Synthesis.
Proceedings of the Perception, Representations, Image, Sound, Music, 2019

Accessing and selecting menu items by in-air touch.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

2018
Embodied sound design.
Int. J. Hum. Comput. Stud., 2018

Ecological Invitation to Engage with Public Displays.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

2017
The Sound Design Toolkit.
SoftwareX, 2017

Non-speech voice for sonic interaction: a catalogue.
J. Multimodal User Interfaces, 2017

2016
Multisensory texture exploration at the tip of the pen.
Int. J. Hum. Comput. Stud., 2016

miMic: The Microphone as a Pencil.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

A Case of Cooperative Sound Design.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Cooperative sound design: A protocol analysis.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Innovative Tools for Sound Sketching Combining Vocalizations and Gestures.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
Sketching sound with voice and gesture.
Interactions, 2015

Growing the practice of vocal sketching.
Proceedings of the 21st International Conference on Auditory Display, 2015

Analyzing and organizing the sonic space of vocal imitations.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

2014
Synthetic individual binaural audio delivery by pinna image processing.
Int. J. Pervasive Comput. Commun., 2014

A design exploration on the effectiveness of vocal imitations.
Proceedings of the Music Technology meets Philosophy, 2014

2013
Extraction of Pinna Features for Customized Binaural Audio Delivery on Mobile Devices.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013

Automatic extraction of pinna edges for binaural audio customization.
Proceedings of the 15th IEEE International Workshop on Multimedia Signal Processing, 2013

Non-Verbal Imitations as a Sketching Tool for Sound Design.
Proceedings of the Sound, Music, and Motion - 10th International Symposium, 2013

2012
Perception and replication of planar sonic gestures.
ACM Trans. Appl. Percept., 2012

Acoustic rendering of particle-based simulation of liquids in motion.
J. Multimodal User Interfaces, 2012

Paper mechanisms for sonic interaction.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

2011
Numerical Methods for a Nonlinear Impact Model: A Comparative Study With Closed-Form Corrections.
IEEE Trans. Speech Audio Process., 2011

Action expertise reduces brain activity for audiovisual matching actions: An fMRI study with expert drummers.
NeuroImage, 2011

Corrigendum to "Action expertise reduces brain activity for audiovisual matching actions: An fMRI study with expert drummers" [NeuroImage 56/3 (2011) 1480-1492].
NeuroImage, 2011

The curse of the where-rabbit: research through design of auditory trajectories.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011

2010
A toolkit for explorations in sonic interaction design.
Proceedings of the AM '10, 2010

2009
Sonic Interaction Design.
Int. J. Hum. Comput. Stud., 2009

2008
Auditory distance perception in an acoustic pipe.
ACM Trans. Appl. Percept., 2008

Sonically Augmented Found Objects.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

An audio-haptic interface based on auditory depth cues.
Proceedings of the 10th International Conference on Multimodal Interfaces, 2008

An Audio-Haptic Interface Concept Based on Depth Information.
Proceedings of the Haptic and Audio Interaction Design, Third International Workshop, 2008

Sonic interaction design: sound, information and experience.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Gamelunch: forging a dining experience through sound.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
On the use of kernel-based methods in sound synthesis by physical modeling.
Numer. Algorithms, 2007

A Fast Mellin and Scale Transform.
EURASIP J. Adv. Signal Process., 2007

Gamelunch: a Physics-Based Sonic Dining Table.
Proceedings of the 2007 International Computer Music Conference, 2007

Emerging Sounds for Disappearing Computers.
Proceedings of the Disappearing Computer, 2007

2005
Interactive Simulation of Rigid Body Interaction With Friction-Induced Sound Generation.
IEEE Trans. Speech Audio Process., 2005

Continuous Sonic Feedback from a Rolling Ball.
IEEE Multim., 2005

2004
Auditory perception of 3D size: Experiments with synthetic resonators.
ACM Trans. Appl. Percept., 2004

Designing an Urban-Scale Auditory Alert System.
Computer, 2004

Friction Sounds for Sensorial Substitution.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

2003
Generalized digital waveguide networks.
IEEE Trans. Speech Audio Process., 2003

Orthogonal least squares algorithm for the approximation of a map and its derivatives with a RBF network.
Signal Process., 2003

Sounding Objects.
IEEE Multim., 2003

Physically Informed Signal Processing Methods for Piano Sound Synthesis: A Research Overview.
EURASIP J. Adv. Signal Process., 2003

2002
A Cross-Modal Electronic Travel Aid Device.
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002

A Multimodal Electronic Travel Aid Device.
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002

A Structural Approach to Distance Rendering in Personal Auditory Displays.
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002

Physically-based audio rendering of contact.
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002

Physically-based realtime synthesis of contact sounds.
Proceedings of the 2002 International Computer Music Conference, 2002

Optimal Placement of Acoustic Sources in a Built-up Area using CLP(FD).
Proceedings of the AGP 2002: Proceedings of the Joint Conference on Declarative Programming, 2002

Audio effects to enhance spatial informition displays.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

2001
Signal-theoretic characterization of waveguide mesh geometries for models of two-dimensional wave propagation in elastic media.
IEEE Trans. Speech Audio Process., 2001

Generalization of a 3-D Acoustic Resonator Model for the Simulation of Spherical Enclosures.
EURASIP J. Adv. Signal Process., 2001

Simple resonators with shape control.
Proceedings of the 2001 International Computer Music Conference, 2001

Acoustic Cues from Shapes between Spheres and Cubes.
Proceedings of the 2001 International Computer Music Conference, 2001

Controlling Material Properties in Physical Models of Sounding Objects.
Proceedings of the 2001 International Computer Music Conference, 2001

2000
Fractionally addressed delay lines.
IEEE Trans. Speech Audio Process., 2000

Elimination of delay-free loops in discrete-time models of nonlinear acoustic systems.
IEEE Trans. Speech Audio Process., 2000

Generalization of a 3-D resonator model for the simulation of spherical enclosures
CoRR, 2000

Online Correction of Dispersion Error in 2D Waveguide Meshes.
Proceedings of the 2000 International Computer Music Conference, 2000

1999
Bandwidth of perceived inharmonicity for physical modeling of dispersive strings.
IEEE Trans. Speech Audio Process., 1999

Digital Audio Effects 1998, Barcelona, Spain.
Comput. Music. J., 1999

Sound Authoring Tools for Future Multimedia Systems.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

1998
Learning pseudo-physical models for sound synthesis and transformation.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998

Subjective Evaluation of the Inharmonicity of Synthetic Piano Tones.
Proceedings of the 1998 International Computer Music Conference, 1998

Signal-theoretic Characterization of Wavelength Mesh Geometries for Membrane Simulation.
Proceedings of the 1998 International Computer Music Conference, 1998

1997
Circulant and elliptic feedback delay networks for artificial reverberation.
IEEE Trans. Speech Audio Process., 1997

Maximally diffusive yet efficient feedback delay networks for artificial reverberation.
IEEE Signal Process. Lett., 1997

A Physical Piano Model for Music Performance.
Proceedings of the 1997 International Computer Music Conference, 1997

A generalized musical-tone generator with application to sound compression and synthesis.
Proceedings of the 1997 IEEE International Conference on Acoustics, 1997

1994
Connections between Feedback Delay Networks and Waveguide Networks for Digital Reverberation.
Proceedings of the 1994 International Computer Music Conference, 1994

Circulant Feedback Delay Networks for Sound Synthesis and Processing.
Proceedings of the 1994 International Computer Music Conference, 1994

Sound Spatializations in Real Time By First-Reflection Simulation.
Proceedings of the 1994 International Computer Music Conference, 1994

1992
A Dispersive Resonator in Real Time on MARS Workstation.
Proceedings of the 1992 International Computer Music Conference, 1992


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