Davide Gadia
Orcid: 0000-0003-4491-9150
According to our database1,
Davide Gadia
authored at least 60 papers
between 2004 and 2024.
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Bibliography
2024
MAP-MIND: An Offline Algorithm for Optimizing Game Engine Module Placement in Cloud Gaming.
IEEE Access, 2024
2023
Multim. Tools Appl., February, 2023
2022
Proceedings of the 42nd IEEE International Conference on Distributed Computing Systems, 2022
Moody5: Personality-biased agents to enhance interactive storytelling in video games.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games.
Proceedings of the Extended Reality - First International Conference, 2022
2021
Multim. Tools Appl., 2021
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021
Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021
Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR).
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021
2020
An empirical study of players' emotions in VR racing games based on a dataset of physiological data.
Multim. Tools Appl., 2020
2019
Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results.
Proceedings of the IEEE Conference on Games, 2019
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019, 2019
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019, 2019
2018
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games.
Simul. Model. Pract. Theory, 2018
Consumer-oriented Head Mounted Displays: Analysis and Evaluation of Stereoscopic Characteristics and User Preferences.
Mob. Networks Appl., 2018
Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players.
Proceedings of the 14th International Conference on Signal-Image Technology & Internet-Based Systems, 2018
Proceedings of the 29th IEEE Annual International Symposium on Personal, 2018
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018, 2018
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018, 2018
Proceedings of 2nd Workshop on Games-Human Interaction (GHItaly 2018) co-located with AVI 2018, 2018
2017
Multim. Tools Appl., 2017
Proceedings of the 2017 IEEE Symposium on Computers and Communications, 2017
Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities.
Proceedings of the Computer-Human Interaction Research and Applications, 2017
Proceedings of the International Conference on Computer-Human Interaction Research and Applications, 2017
Proceedings of the International Conference on Computer-Human Interaction Research and Applications, 2017
2016
Multim. Tools Appl., 2016
Proceedings of the Smart Objects and Technologies for Social Good, 2016
Proceedings of the Stereoscopic Displays and Applications XXVII, 2016
Effect of Different Looting Systems on the Behavior of Players in a MMOG: Simulation with Real Data.
Proceedings of the eHealth 360°, 2016
2015
Proceedings of the Multi-objective Swarm Intelligence, 2015
Proceedings of the Human Work Interaction Design, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2014
Proceedings of the Stereoscopic Displays and Applications XXV, 2014
2013
Proceedings of the 8th International Symposium on Image and Signal Processing and Analysis, 2013
Proceedings of the Color Imaging XVIII: Displaying, 2013
2012
Analysis of brain activity and response during monoscopic and stereoscopic visualization.
Proceedings of the Stereoscopic Displays and Applications XXIII, 2012
2011
Proceedings of the Multimedia for Cultural Heritage - First International Workshop, 2011
Proceedings of the Stereoscopic Displays and Applications XXII, 2011
2010
Proceedings of the 5th European Conference on Colour in Graphics, 2010
2008
Investigation on the relationship between cone sensitivities and color in context for an organic-based artificial retina.
Proceedings of the Color Imaging XIII: Processing, Hardcopy, and Applications, San Jose, 2008
2007
Random Spray Retinex: A New Retinex Implementation to Investigate the Local Properties of the Model.
IEEE Trans. Image Process., 2007
2006
J. Electronic Imaging, 2006
2005
Proceedings of the Color Imaging X: Processing, Hardcopy, and Applications, San Jose, 2005
2004
Proceedings of the Second European Conference on Colour in Graphics, Imaging, and Vision, 2004