Davide Calandra
Orcid: 0000-0003-0449-5752Affiliations:
- Polytechnic University of Turin, Italy
According to our database1,
Davide Calandra
authored at least 21 papers
between 2018 and 2024.
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Bibliography
2024
A Testbed for Studying Cybersickness and its Mitigation in Immersive Virtual Reality.
IEEE Trans. Vis. Comput. Graph., December, 2024
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective.
Digit. Commun. Networks, 2024
Evaluating Therapist Representation Techniques in Mixed Reality-based Tele-rehabilitation Exergames.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
2023
IEEE Consumer Electron. Mag., September, 2023
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders.
Virtual Real., June, 2023
Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences.
Comput. Animat. Virtual Worlds, 2023
IEEE Consumer Electron. Mag., 2023
Exploring the suitability of a Digital twin- and eXtended Reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks.
Proceedings of the 20th IEEE International Conference on Smart Technologies, 2023
2021
IEEE Trans. Vis. Comput. Graph., 2021
BMC Medical Informatics Decis. Mak., 2021
Assessing the User Experience of Consumer Haptic Devices for Simulation-based Virtual Reality.
Proceedings of the 11th IEEE International Conference on Consumer Electronics, 2021
A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2021
2020
Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
Proceedings of the Interactivity and Game Creation, 2020
2019
Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
On the Usability of Consumer Locomotion Techniques in Serious Games: Comparing Arm Swinging, Treadmills and Walk-in-Place.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019
Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
2018
Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018