David Whittinghill

Orcid: 0000-0002-2011-7893

According to our database1, David Whittinghill authored at least 19 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Walking into a Modern Painting: The Impacts of Using Virtual Reality on Student Learning Performance and Experiences in Art Appreciation.
Int. J. Hum. Comput. Interact., December, 2024

2022
Exploring the Reliability of a Cross-Cultural Model for Digital Games: A Systematic Review.
Int. J. Emerg. Technol. Learn., July, 2022

2021
Interacting with virtual instructors: The effect of gender and years of study on the perception of in-game instructors.
Comput. Animat. Virtual Worlds, 2021

Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2019
Human-virtual character interaction: Toward understanding the influence of haptic feedback.
Comput. Animat. Virtual Worlds, 2019

Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Greyhouse: Building the Neighborhood Coffee Shop in Unreal Engine for VR.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2017
A Comparison of Text-Annotated vs. Purely Visio-Spatial Instructions for Video Game Input Sequences.
Comput. Entertain., 2017

An impact comparison of two instructional scaffolding strategies employed in our programming laboratories: Employment of a supplemental teaching assistant versus employment of the pair programming methodology.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

2015
Multiplayer Kinect Serious Games: A Review.
Int. J. Game Based Learn., 2015

Cogent: A Case Study of Meaningful Gamification in Education with Virtual Currency.
Int. J. Emerg. Technol. Learn., 2015

Cognitive Load in Real-Time Strategy Gaming: Human Opponent Versus AI Opponent.
Comput. Games J., 2015

User-Assisted Inverse Procedural Facade Modeling and Compressed Image Rendering.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

2014
Estimating Gesture Accuracy in Motion-Based Health Games.
J. Virtual Real. Broadcast., 2014

Z-depth integration: a new technique for manipulating z-depth properties in composited scenes.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014

2013
Impact of graphical fidelity on physiological responses in virtual environments.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

2012
Building a Serious Game to Teach Secure Coding in Introductory Programming Courses.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Teaching enterprise application development: strategies and challenges.
Proceedings of the SIGITE' 11 ACM Special Interest Group for Information Technology Education Conference, 2011

Art and code: the aesthetic legacy of Aldo Giorgini.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011


  Loading...