David Weintrop
Orcid: 0000-0002-3009-3899
According to our database1,
David Weintrop
authored at least 94 papers
between 2013 and 2024.
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Bibliography
2024
Int. J. Child Comput. Interact., 2024
Harmonizing Scratch Encore: Scaffolding K-8 Teachers in Customizing Culturally Responsive Computing Materials.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Micro-internships and Career Focused Programs as Mechanisms for Diversifying Computing.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Computing in Data Science or Data in Computer Science? Exploring the Relationship between Data Science and Computer Science in K-12 Education.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Talking Techquity: Teaching the Equity and Social Justice Impacts of Computing in Middle School Classrooms.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Using Participatory Design to Gain Insight into How Students Make Sense of Data in Their Lives.
Proceedings of the Symposium on Learning, Design and Technology, 2024
Interest-Driven Data Science Curriculum for High School Students: Empirical Evidence from a Pilot Study.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Capturing computational thinking in public libraries: An examination of assessment strategies, audience, and mindset.
J. Libr. Inf. Sci., June, 2023
Softw. Pract. Exp., March, 2023
It's as Easy as 123: Multiple Programming Approaches on a Single Device to Support Novices.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023
Learner Ideas and Interests Expressed in Open-ended Projects in a Middle School Computer Science Curriculum.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023
Switch Mode: A Visual Programming Approach for Transitioning from Block-based to Text-based Programming.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023
Scaffolding Progress: How Structured Editors Shape Novice Errors When Transitioning from Blocks to Text.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
A Longitudinal Study of the Post-Secondary Experiences of Women of Color in Computing.
Proceedings of the Conference on Research in Equitable and Sustained Participation in Engineering, 2023
Switch Mode: Building a middle ground between Block-based and Text-based programming.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023
Preparing K-12 Students to Meet their Data: Analyzing the Tools and Environments used in Introductory Data Science Contexts.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023
How Novices Use LLM-based Code Generators to Solve CS1 Coding Tasks in a Self-Paced Learning Environment.
Proceedings of the 23rd Koli Calling International Conference on Computing Education Research, 2023
Studying the effect of AI Code Generators on Supporting Novice Learners in Introductory Programming.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
2022
Interest Development Theory in Computing Education: A Framework and Toolkit for Researchers and Designers.
ACM Trans. Comput. Educ., 2022
From One Language to the Next: Applications of Analogical Transfer for Programming Education.
ACM Trans. Comput. Educ., 2022
Int. J. Gaming Comput. Mediat. Simulations, 2022
Using participatory design to integrate stakeholder voices in the creation of a culturally relevant computing curriculum.
Int. J. Child Comput. Interact., 2022
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
Reimagining Professional Development for K-8 CS Teachers: Evaluating a Virtual, Diffuse Model.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
Including Neurodiversity in Foundational and Applied Computational Thinking (INFACT).
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
Comparison of CS Middle-School Instruction during Pre-Pandemic, Early-Pandemic and Mid-Pandemic School Years.
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event, Switzerland, August 7, 2022
Investigating the Use of Planning Sheets in Young Learners' Open-Ended Scratch Projects.
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event, Switzerland, August 7, 2022
CodeStruct: Design and Evaluation of an Intermediary Programming Environment for Novices to Transition from Scratch to Python.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
The landscape of Block-based programming: Characteristics of block-based environments and how they support the transition to text-based programming.
J. Comput. Lang., 2021
Helping teachers make equitable decisions: effects of the TEC Rubric on teachers' evaluations of a computing curriculum.
Comput. Sci. Educ., 2021
Br. J. Educ. Technol., 2021
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
2020
The Teacher Accessibility, Equity, and Content (TEC) Rubric for Evaluating Computing Curricula.
ACM Trans. Comput. Educ., 2020
Introducing Computer Science into K-8 Classrooms: Teachers' Perspectives from a Large, Urban School District.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Mutually Supportive Mathematics and Computational Thinking in a Fourth-Grade Classroom.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Identifying Spheres of Influence for a Culturally Relevant Computing Curriculum through Participatory Design.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
An Analysis of Use-Modify-Create Pedagogical Approach's Success in Balancing Structure and Student Agency.
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
2019
Int. J. Child Comput. Interact., 2019
Transitioning from introductory block-based and text-based environments to professional programming languages in high school computer science classrooms.
Comput. Educ., 2019
Block-based Comprehension: Exploring and Explaining Student Outcomes from a Read-only Block-based Exam.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
AP Computer Science Principles' Impact on the Landscape of High School Computer Science using Maryland as a Model.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Utilizing Participatory Design to Develop a Culturally Relevant Computer Science Curriculum.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Enacting Identities: Participatory Design as a Context for Youth to Reflect, Project, and Apply their Emerging Identities.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Programs in the Palm of your Hand: How Live Programming Shapes Children's Interactions with Physical Computing Devices.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
How block-based, text-based, and hybrid block/text modalities shape novice programming practices.
Int. J. Child Comput. Interact., 2018
Proceedings of the 18th IEEE International Working Conference on Source Code Analysis and Manipulation, 2018
Blocks or Text? How programming language modality makes a difference in assessing underrepresented populations.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Starting from Scratch: Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next.
Proceedings of the 2018 ACM Conference on International Computing Education Research, 2018
Evaluating CoBlox: A Comparative Study of Robotics Programming Environments for Adult Novices.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the IEEE International Conference on Big Data (IEEE BigData 2018), 2018
2017
All Roads Lead to Computing: Making, Participatory Simulations, and Social Computing as Pathways to Computer Science.
IEEE Trans. Educ., 2017
How Block-based Languages Support Novices: A Framework for Categorizing Block-based Affordances.
J. Vis. Lang. Sentient Syst., 2017
Comparing Block-Based and Text-Based Programming in High School Computer Science Classrooms.
ACM Trans. Comput. Educ., 2017
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
Using Upper-Elementary Student Performance to Understand Conceptual Sequencing in a Blocks-based Curriculum.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
Between a Block and a Typeface: Designing and Evaluating Hybrid Programming Environments.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Int. J. Game Based Learn., 2016
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Proceedings of the Transforming Learning, 2016
2015
Blocks, text, and the space between: The role of representations in novice programming environments.
Proceedings of the 2015 IEEE Symposium on Visual Languages and Human-Centric Computing, 2015
The CCL-Parallax Programmable Badge: Learning with Low-Cost, Communicative Wearable Computers.
Proceedings of the 16th Annual Conference on Information Technology Education, 2015
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
Using Commutative Assessments to Compare Conceptual Understanding in Blocks-based and Text-based Programs.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015
To block or not to block, that is the question: students' perceptions of blocks-based programming.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015
2014
Informatics Educ., 2014
Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2014
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
Proceedings of the Interaction Design and Children 2013, 2013