David Rojas

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2022
Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

2021
Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Link quality evaluation of a wireless sensor network in metal marine environments.
Wirel. Networks, 2019

2018
Multimodal Interaction of Contextual and Non-Contextual Sound and Haptics in Virtual Simulations.
Informatics, 2018

Big Data and Public Health Systems: Issues and Opportunities.
Int. J. Interact. Multim. Artif. Intell., 2018

Using a Social Educational Network to Facilitate Peer-Feedback for a Virtual Simulation.
Comput. Entertain., 2018

Non-Immersive Virtual Cardiac Auscultation Interactions Employing a 3D Printed Stethoscope.
Proceedings of the 9th International Conference on Information, 2018

Assistive Smart, Structured 3D Environmental Information for the Visually Impaired and Blind: Leveraging the INSPEX Concept.
Proceedings of the Communication Papers of the 2018 Federated Conference on Computer Science and Information Systems, 2018

Artificial Neural Network for Laparoscopic Skills Classification Using Motion Signals from Apple Watch.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

2017
The effects of stereoscopic 3D on knowledge retention within a serious gaming environment.
Multim. Tools Appl., 2017

FallDeFi: Ubiquitous Fall Detection using Commodity Wi-Fi Devices.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Tales from the C130 Horror Room: A Wireless Sensor Network Story in a Data Center.
Proceedings of the First ACM International Workshop on the Engineering of Reliable, 2017

Mobile app prototype to showcase proper lumbar-spine exercising.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

A mobile immersive virtual reality cardiac auscultation app.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

A Spinal Column Exergame for Occupational Health Purposes.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
The Role of Game Elements in Online Learning within Health Professions Education.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Improving the Acquisition of Basic Technical Surgical Skills with VR-Based Simulation Coupled with Computer-Based Video Instruction.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Evaluating a sound-enhanced intrusion detection system to identify network congestion.
Proceedings of the 24th Mediterranean Conference on Control and Automation, 2016

Customization of a low-end haptic device to add rotational DOF for virtual cardiac auscultation training.
Proceedings of the 7th International Conference on Information, 2016

Hand tracking as a tool to quantify carpal tunnel syndrome preventive exercises.
Proceedings of the 7th International Conference on Information, 2016

2015
Effects of sound on visual realism perception and task performance.
Vis. Comput., 2015

The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Alpha testing of the rapid recovery Kayaking-based exergame.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
The Impact of Secondary-Task Type on the Sensitivity of Reaction-Time Based Measurement of Cognitive Load for Novices Learning Surgical Skills Using Simulation.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

The Effect of Contextual Sound Cues on Visual Fidelity Perception.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

Gamification for Internet Based Learning in Health Professions Education.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Gamification and health professions education.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D.
IEEE Trans. Cybern., 2013

Perceptions of the Roles of Social Networking in Simulation Augmented Medical Education and Training.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

The missing piece in the gamification puzzle.
Proceedings of the First International Conference on Gameful Design, 2013

EEG-based assessment of video and in-game learning.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

An Online Practice and Educational Networking System for Technical Skills: Learning Experience in Expert Facilitated vs. Independent Learning Communities.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Evaluation of Tensiometric Assessment as a Measure of Skill Degradation.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

2011
The Validation of an Instrumented Simulator for the Assessment of Performance and Outcome of Knot Tying Skill: A Pilot Study.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

2004
Linguistically Informed Statistical Models of Constituent Structure for Ordering in Sentence Realization.
Proceedings of the COLING 2004, 2004


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