David Parsons

Orcid: 0000-0002-9815-036X

Affiliations:
  • The Mind Lab by Unitec, Auckland, New Zealand
  • Massey University, Albany Campus, Auckland, New Zealand (2003 - 2015)
  • Southampton Solent University, UK (1999)
  • Nottingham Trent University, UK (PhD 1999)


According to our database1, David Parsons authored at least 61 papers between 1998 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
The Post-COVID-19 Impact on Distance Learning for New Zealand Teachers.
Int. J. Online Pedagog. Course Des., 2022

Investigating the Classroom Environment With Physical Computing.
Int. J. Mob. Blended Learn., 2022

Integrating Mobile Mixed Reality to Enhance Learning Before, During, and After Physical Field Trips.
Int. J. Mob. Blended Learn., 2022

Agile and Lean Software Engineering and the SWEBOK - Position Paper for Panel: Educational and Professional Implications of SWEBOK.
Proceedings of the 34th International Conference on Software Engineering and Knowledge Engineering, 2022

2021
Mobile Participatory Simulation of COVID-19 Transmission Using the micro: bit.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

2020
Foundational Java - Key Elements and Practical Programming, Second Edition
Texts in Computer Science, Springer, ISBN: 978-3-030-54517-8, 2020

2019
Innovative Learning Opportunities with Virtual Reality Game Development.
Proceedings of the 2019 International Conference on Information Resources Management, 2019

2018
Using Trello to Support Agile and Lean Learning with Scrum and Kanban in Teacher Professional Development.
Proceedings of the IEEE International Conference on Teaching, 2018

2017
A Learning Theory Rubric for Evaluating Mobile Learning Activities.
Int. J. Online Pedagog. Course Des., 2017

Evaluating a Mobile Toolkit for Designing Mobile Learning Activities.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017

2016
Design from detail: Analyzing data from a global day of coderetreat.
Inf. Softw. Technol., 2016

Bring Your Own Devices Classroom: Issues of Digital Divides in Teaching and Learning Contexts.
CoRR, 2016

Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game.
Comput. Educ., 2016

The social surplus of broadband initiatives in compulsory education.
Australas. J. Inf. Syst., 2016

Understanding Learning Outcome Divide in the Learning Process from a Teachers Perspective: A BYOD Case Study.
Proceedings of the Australasian Conference on Information Systems, 2016

2015
Transforming Teacher Education with Digital and Collaborative Learning and Leadership.
Int. J. Digit. Lit. Digit. Competence, 2015

A Mobile Game World for Māori Language Learning.
Proceedings of the Mobile Learning Voyage - From Small Ripples to Massive Open Waters, 2015

The Software Developer Cycle: Career demographics and the market clock: or, is SQL the new COBOL?
Proceedings of the 24th Australasian Software Engineering Conference, 2015

Opportunities and challenges of mobile learning for promoting mathematical literacy.
Proceedings of the Australasian Conference on Information Systems, 2015

2014
Influences on regression testing strategies in agile software development environments.
Softw. Qual. J., 2014

Coderetreats: Reflective Practice and the Game of Life.
IEEE Softw., 2014

A Mobile Learning Overview by Timeline and Mind Map.
Int. J. Mob. Blended Learn., 2014

Pathways to a Better World: Assessing Mobile Learning Policy against UNESCO Guidelines in a New Zealand Case Study.
Proceedings of the Mobile as a Mainstream - Towards Future Challenges in Mobile Learning, 2014

A Comparative Analysis in Evaluating 'ThinknLearn' from Science Educators and High School Students Perspectives.
Proceedings of the Mobile as a Mainstream - Towards Future Challenges in Mobile Learning, 2014

2013
Abductive science inquiry using mobile devices in the classroom.
Comput. Educ., 2013

2012
Knowledge Management Initiatives in Offshore Software Development: Vendors' Perspectives.
J. Univers. Comput. Sci., 2012

A Virtual World Workshop Environment for Learning Agile Software Development Techniques.
Int. J. Virtual Pers. Learn. Environ., 2012

Scaffolding in Mobile Science Enquiry-based Learning Using Ontologies.
EAI Endorsed Trans. e Learn., 2012

Risky business or sharing the load? - Social flow in collaborative mobile learning.
Comput. Educ., 2012

Mobile Gaming - A Serious Business!
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Developing a Mobile Learning Game on the Android Platform.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

Evaluating ThinknLearn: A Mobile Science Inquiry Based Learning Application in Practice.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

Bridging Digital Divides in the Learning Process: Challenges and Implications of Integrating ICTs.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

An Ontology Supported Abductive Mobile Enquiry Based Learning Application.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

Foundational Java - Key Elements and Practical Programming.
Springer, ISBN: 978-1-4471-2478-8, 2012

2011
Test Driven Development: Advancing Knowledge by Conjecture and Confirmation.
Future Internet, 2011

A Location-Based Mobile Game for Business Education.
Proceedings of the ICALT 2011, 2011

COMET: Context Ontology for Mobile Education Technology.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

2010
To Flow and Not to Freeze: Applying Flow Experience to Mobile Learning.
IEEE Trans. Learn. Technol., 2010

Book Review: The Zen of Mobile Learning - Turning the Eye Inward.
Int. J. Mob. Blended Learn., 2010

Supporting adaptive learning interactions with ontologies.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010

2009
Workgroup structures in offshore software development projects: A vendor case study.
Proceedings of the Workshops Proceedings of the 12th IEEE International Enterprise Distributed Object Computing Conference, 2009

Agile in Wonderland: Implementing a Virtual World Workshop Activity.
Proceedings of the Australasian Conference on Information Systems, 2009

2008
A learner-centred design of a location-aware learning reminder.
Int. J. Mob. Learn. Organisation, 2008

The Agile Technique Hour.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2008

If We Build It Will They Come? Creating a Virtual Classroom in Second Life.
Proceedings of the Australasian Conference on Information Systems, 2008

Better, Not More Expensive, Faster? The Perceived Effects of Pair Programming in Survey Data.
Proceedings of the Australasian Conference on Information Systems, 2008

2007
Management of Knowledge Transfer in Distributed Software Organizations: The Outsourcers' Perspective.
Proceedings of the Decision Support for Global Enterprises, 2007

A Design Requirements Framework for Mobile Learning Environments.
J. Comput., 2007

The Impact of Methods and Techniques on Outcomes from Agile Software Development Projects.
Proceedings of the Organizational Dynamics of Technology-Based Innovation: Diversifying the Research Agenda, 2007

Building Trust Across Virtual Social Spaces: the Software Vendors' Perspectives.
Proceedings of the Australasian Conference on Information Systems, 2007

Software Development Methodologies, Agile Development and Usability Engineering.
Proceedings of the Australasian Conference on Information Systems, 2007

2006
An architectural pattern for designing component-based application frameworks.
Softw. Pract. Exp., 2006

Extending the location API for J2ME to support friend finder services.
Proceedings of the 2006 ACM Symposium on Applied Computing (SAC), 2006

Mobile helper for university students: a design for a mobile learning environment.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

A Study of Design Requirements for Mobile Learning Environments.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2004
Mobile Information Systems in a 3G - WLAN World: Many Rich Clients Who Know Where They Are.
Proceedings of the Australasian Conference on Information Systems, 2004

1999
Run time reusability in object-oriented schematic capture.
PhD thesis, 1999

A "Framework" for Object Oriented Frameworks Design.
Proceedings of the TOOLS Europe 1999: 29th International Conference on Technology of Object-Oriented Languages and Systems, 1999

9th Workshop for PhD Students in Object Oriented Systems.
Proceedings of the Object-Oriented Technology, ECOOP'99 Workshop Reader, 1999

1998
Run Time Reusability in Object-Oriented Schematic Capture.
Proceedings of the Object-Oriented Technology, ECOOP'98 Workshop Reader, 1998


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