David Mould

Orcid: 0000-0001-5779-484X

According to our database1, David Mould authored at least 83 papers between 1997 and 2024.

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Bibliography

2024
Automated Palette Cycling Animations.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2022
NPRportrait 1.0: A three-level benchmark for non-photorealistic rendering of portraits.
Comput. Vis. Media, 2022

StyleBin: Stylizing Video by Example in Stereo.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Time Reversal and Simulation Merging for Target-Driven Fluid Animation.
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022

2021
Patch Erosion for Deformable Lapped Textures on 3D Fluids.
Comput. Graph. Forum, 2021

Synthesis of Non-homogeneous Textures by Laplacian Pyramid Coefficient Mixing.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Algorithmic Typewriter Art: Can 1000 Words Paint a Picture?
Proceedings of the 47th Graphics Interface Conference, 2021

Artistic Recoloring of Image Oversegmentations.
Proceedings of the 47th Graphics Interface Conference, 2021

2020
Image Abstraction through Overlapping Region Growth.
Proceedings of the 46th Graphics Interface Conference 2020, 2020

2019
Augmenting photographs with textures using the Laplacian pyramid.
Vis. Comput., 2019

Automated pebble mosaic stylization of images.
Comput. Vis. Media, 2019

Distribution Update of Deformable Patches for Texture Synthesis on the Free Surface of Fluids.
Comput. Graph. Forum, 2019

Irregular Pebble Mosaics with Sub-Pebble Detail.
Proceedings of the 8th ACM/Eurographics Expressive Symposium, 2019

Stipple Removal in Extreme-tone Regions.
Proceedings of the 8th ACM/Eurographics Expressive Symposium, 2019

2018
Extended virtual pipes for the stable and real-time simulation of small-scale shallow water.
Comput. Graph., 2018

Real-Time Virtual Pipes Simulation and Modeling for Small-Scale Shallow Water.
Proceedings of the VRIPHYS 2018 : 14th Workshop on Virtual Reality Interaction and Physical Simulation, 15, 2018

Implicit representation of inscribed volumes.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

Session details: Session G1: Visualization.
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018

2017
Priority-Based Stippling and its Stylization Applications.
Int. J. Creative Interfaces Comput. Graph., 2017

Developing and applying a benchmark for evaluating image stylization.
Comput. Graph., 2017

Benchmarking non-photorealistic rendering of portraits.
Proceedings of the 15th International Symposium on Non-Photorealistic Animation and Rendering, 2017

Detail and color enhancement in photo stylization.
Proceedings of the 13th International Symposium on Computational Aesthetics in Graphics, 2017

2016
A benchmark image set for evaluating stylization.
Proceedings of the 5th Joint Symposium on Computational Aesthetics, 2016

Painted stained glass.
Proceedings of the 5th Joint Symposium on Computational Aesthetics, 2016

2015
Procedural Tree Modeling with Guiding Vectors.
Comput. Graph. Forum, 2015

Contrast-Enhanced Black and White Images.
Comput. Graph. Forum, 2015

Foreword to the Special Section on Expressive 2014.
Comput. Graph., 2015

Terrain synthesis using curve networks.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015

Image warping for a painterly effect.
Proceedings of the 11th International Symposium on Computational Aesthetics in Graphics, 2015

2014
Continuous Line Drawings and Designs.
Int. J. Creative Interfaces Comput. Graph., 2014

Texture synthesis using label assignment over a graph.
Comput. Graph., 2014

Authorial subjective evaluation of non-photorealistic images.
Proceedings of the 12th International Symposium on Non-Photorealistic Animation and Rendering, 2014

Coordinated particle systems for image stylization.
Proceedings of the Graphics Interface 2014, 2014

Chronologically nonlinear techniques in traditional media and games.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

A framework for coherent emergent stories.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
Image and video abstraction using cumulative range geodesic filtering.
Comput. Graph., 2013

A Sketching Game for Art History Instruction.
Proceedings of the 10th International Symposium on Sketch-Based Interfaces and Modeling, 2013

Towards narrative authentication: or, against boring authentication.
Proceedings of the New Security Paradigms Workshop, 2013

Target particle control of smoke simulation.
Proceedings of the Graphics Interface 2013, 2013

Structure and aesthetics in non-photorealistic images.
Proceedings of the Graphics Interface 2013, 2013

Partition of unity parametrics for texture synthesis.
Proceedings of the Graphics Interface 2013, 2013

Region-Based Abstraction.
Proceedings of the Image and Video-Based Artistic Stylisation, 2013

2012
A procedural method for irregular tree models.
Comput. Graph., 2012

Emotional response and visual attention to non-photorealistic images.
Comput. Graph., 2012

Texture-preserving abstraction.
Proceedings of the 10th International Symposium on Non-Photorealistic Animation and Rendering, 2012

Synthetic tree models from iterated discrete graphs.
Proceedings of the Graphics Interface 2012 Conference, 2012

Determining an Aesthetic Inscribed Curve.
Proceedings of the 8th International Symposium on Computational Aesthetics in Graphics, 2012

Accurate and Discernible Photocollages.
Proceedings of the 8th International Symposium on Computational Aesthetics in Graphics, 2012

2011
Evaluation of emotional response to non-photorealistic images.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

Artistic tessellations by growing curves.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering, 2011

Content-sensitive Screening in Black and White.
Proceedings of the GRAPP 2011, 2011

Structure-preserving stippling by priority-based error diffusion.
Proceedings of the Graphics Interface 2011 Conference, 2011

2010
Contrast-aware Halftoning.
Comput. Graph. Forum, 2010

2009
Feature-rich distance-based terrain synthesis.
Vis. Comput., 2009

Dendritic stylization.
Vis. Comput., 2009

Constructures: supporting human ingenuity in software.
Digit. Creativity, 2009

An Interactive Fluid Model of Jellyfish for Animation.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2009

Interactive Jellyfish Animation using Simulation.
Proceedings of the GRAPP 2009, 2009

Magnetic Curves: Curvature-Controlled Aesthetic Curves Using Magnetic Fields.
Proceedings of the 5th International Symposium on Computational Aesthetics in Graphics, 2009

2008
Constructive Path Planning for Natural Phenomena Modeling.
Proceedings of the Artificial Intelligence Techniques for Computer Graphics, 2008

Stylized black and white images from photographs.
Proceedings of the 6th International Symposium on Non-Photorealistic Animation and Rendering, 2008

Combining heuristic and landmark search for path planning.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Procedural Natural Phenomena from Least-Cost Paths in a Weighted Graph.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2007

Background subtraction for realtime tracking of a tennis ball.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007

Modeling dendritic shapes - using path planning.
Proceedings of the GRAPP 2007, 2007

Improved image quilting.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

Stipple Placement using Distance in a Weighted Graph.
Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007

2006
Felt-based rendering.
Proceedings of the 4th International Symposium on Non-Photorealistic Animation and Rendering, 2006

Model Creation by Velocity Controlled Surface Deformation.
Proceedings of the Computational Science, 2006

2005
A Bidirectional Deposition Model of Wax Crayons.
Comput. Graph. Forum, 2005

One-click lattice extraction from near-regular texture.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Image-guided fracture.
Proceedings of the Graphics Interface 2005 Conference, 2005

Histogram Equalization using Neighborhood Metrics.
Proceedings of the Second Canadian Conference on Computer and Robot Vision (CRV 2005), 2005

2004
An Hierarchical Terrain Representation for Approximately Shortest Paths.
Proceedings of the PRICAI 2004: Trends in Artificial Intelligence, 2004

The Effects of Feedback on Targeting with Multiple Moving Targets.
Proceedings of the Graphics Interface 2004 Conference, 2004

2003
A Contribution to the Theory and Practice of Cognitive Prostheses.
Proceedings of the Smart Graphics, Third International Symposium, 2003

A Stained Glass Image Filter.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Simulating Wax Crayons.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Mixed Initiative Interactive Edge Detection.
Proceedings of the Graphics Interface 2003 Conference, 2003

Distributed 3D Rendering System in a Multi-agent Platform.
Proceedings of the 4th Mexican International Conference on Computer Science (ENC 2003), 2003

2002
Texture synthesis using convolution and nonlinear mapping.
PhD thesis, 2002

Textures from nonlinear dynamical cascades.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

1997
Modeling water for computer graphics.
Comput. Graph., 1997


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