David Kaufman
Orcid: 0000-0003-4621-1404
According to our database1,
David Kaufman
authored at least 51 papers
between 1994 and 2023.
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Bibliography
2023
Proceedings of the MEDINFO 2023 - The Future Is Accessible, 2023
2020
Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
2019
Proceedings of the Advances in Web-Based Learning - ICWL 2019, 2019
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019
Enhancing an Online Digital Storytelling Course for Older Adults through the Implementation of Andragogical Principles.
Proceedings of the 11th International Conference on Computer Supported Education, 2019
User-Centered Design: An Effective Approach for Creating Online Educational Games for Seniors.
Proceedings of the Computer Supported Education - 11th International Conference, 2019
Proceedings of the 11th International Conference on Computer Supported Education, 2019
2018
Positive Impact of Exergaming on Older Adults' Mental and Social Well-Being: In Search of Evidence.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018
Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018
2017
Texting, reading, and other daily habits associated with adolescents' literacy levels.
Educ. Inf. Technol., 2017
Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing.
Comput. Hum. Behav., 2017
Social Interaction Between Older Adults (80+) and Younger People During Intergenerational Digital Gameplay.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017
Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017
Proceedings of the CSEDU 2017, 2017
Digging into Game Design for Older Adults - Collaborative User-Centered Game Design with Postsecondary Students.
Proceedings of the CSEDU 2017, 2017
2016
Older Adults' Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs).
Games Cult., 2016
How to Present Evidence-Based Usability Design Principles Dedicated to Medication-Related Alerting Systems to Designers and Evaluators? Results from a Workshop.
Proceedings of the Exploring Complexity in Health: An Interdisciplinary Systems Approach - Proceedings of MIE2016 at HEC2016, Munich, Germany, 28 August, 2016
Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres.
Proceedings of the Computers Supported Education - 8th International Conference, 2016
Proceedings of the CSEDU 2016, 2016
Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation.
Proceedings of the CSEDU 2016, 2016
Proceedings of the CSEDU 2016, 2016
Sharing Life Stories: Design and Evaluation of a Digital Storytelling Workshop for Older Adults.
Proceedings of the Computers Supported Education - 8th International Conference, 2016
New Ways to Tell my Story - Evaluation of a Digital Storytelling Workshop for Older Adults.
Proceedings of the CSEDU 2016, 2016
2015
Comput. Hum. Behav., 2015
Proceedings of the ICT4AgeingWell 2015, 2015
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2015
Proceedings of the ICT4AgeingWell 2015, 2015
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing?
Proceedings of the Computer Supported Education - 7th International Conference, 2015
Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?.
Proceedings of the CSEDU 2015, 2015
2014
Int. J. Online Pedagog. Course Des., 2014
Spatio-Temporal Event Selection in Basic Surveillance Tasks using Eye Tracking and EEG.
Proceedings of the 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction: Eye-Gaze & Multimodality, 2014
Proceedings of the CSEDU 2014, 2014
2013
Videogames in Education - Comparing Students', Student Teachers' and Master Teachers Opinions and Experiences.
Proceedings of the CSEDU 2013, 2013
2012
Enhancing Student Engagement in eLearning - A Theoretical Perspective.
Proceedings of the CSEDU 2012, 2012
2011
Proceedings of the 8th IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2011
2007
J. Educ. Technol. Soc., 2007
A Cognitive Evaluation of Four Online Search Engines for Answering Definitional Questions Posed by Physicians.
Proceedings of the Biocomputing 2007, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2005
Proceedings of the Digital Games Research Conference 2005, 2005
Games, Simulations and Simulation Games : theoretical underpinnings.
Proceedings of the Digital Games Research Conference 2005, 2005
Key Factors in the Design of Effective Games: Results of a Survey of Industry Experts and Advanced Gamers.
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Cognitive Evaluation of an Innovative Psychiatric Clinical Knowledge Enhancement System.
Proceedings of the MEDINFO 2004, 2004
2003
Int. J. Medical Informatics, 2003
Proceedings of the 2003 ACM Symposium on Applied Computing (SAC), 2003
2002
1994
Intell. Tutoring Media, 1994