David Kaufman

Orcid: 0000-0003-4621-1404

According to our database1, David Kaufman authored at least 51 papers between 1994 and 2023.

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Bibliography

2023
Discontinuity of Stroke Care in a Black Urban Cohort: Insight from EHR Data.
Proceedings of the MEDINFO 2023 - The Future Is Accessible, 2023

2020
Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

2019
Designing a User-Friendly Educational Game for Older Adults.
Proceedings of the Advances in Web-Based Learning - ICWL 2019, 2019

Digital Gaming by Older Adults: Can It Enhance Social Connectedness?
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Older Adults' Perceptions About Commercially Available Xbox Kinect Exergames.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

Enhancing an Online Digital Storytelling Course for Older Adults through the Implementation of Andragogical Principles.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

User-Centered Design: An Effective Approach for Creating Online Educational Games for Seniors.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

Learning with Educational Games: Adapting to Older Adult's Needs.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
Positive Impact of Exergaming on Older Adults' Mental and Social Well-Being: In Search of Evidence.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

2017
Texting, reading, and other daily habits associated with adolescents' literacy levels.
Educ. Inf. Technol., 2017

Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing.
Comput. Hum. Behav., 2017

Social Interaction Between Older Adults (80+) and Younger People During Intergenerational Digital Gameplay.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

Digital Storytelling and Dementia.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

Socioemotional Benefits of Digital Games for Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

Community Building among Older Adults in a Digital Game Environment.
Proceedings of the CSEDU 2017, 2017

Digging into Game Design for Older Adults - Collaborative User-Centered Game Design with Postsecondary Students.
Proceedings of the CSEDU 2017, 2017

2016
Social Benefits of Playing Wii Bowling for Older Adults.
Games Cult., 2016

Older Adults' Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs).
Games Cult., 2016

How to Present Evidence-Based Usability Design Principles Dedicated to Medication-Related Alerting Systems to Designers and Evaluators? Results from a Workshop.
Proceedings of the Exploring Complexity in Health: An Interdisciplinary Systems Approach - Proceedings of MIE2016 at HEC2016, Munich, Germany, 28 August, 2016

Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres.
Proceedings of the Computers Supported Education - 8th International Conference, 2016

Can a Wii Bowling Tournament Improve Older Adults' Attitudes towards Digital Games?
Proceedings of the CSEDU 2016, 2016

Cognitive Benefits of Digital Games for Older Adults - Strategies for Increasing Participation.
Proceedings of the CSEDU 2016, 2016

Can Digital Games Help Seniors Improve their Quality of Life?
Proceedings of the CSEDU 2016, 2016

Sharing Life Stories: Design and Evaluation of a Digital Storytelling Workshop for Older Adults.
Proceedings of the Computers Supported Education - 8th International Conference, 2016

New Ways to Tell my Story - Evaluation of a Digital Storytelling Workshop for Older Adults.
Proceedings of the CSEDU 2016, 2016

2015
The impacts of social interactions in MMORPGs on older adults' social capital.
Comput. Hum. Behav., 2015

Barriers and Adaptations of a Digital Game for Older Adults.
Proceedings of the ICT4AgeingWell 2015, 2015

Older Adults Digital Gameplay: A Follow-up Study of Social Benefits.
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2015

Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game.
Proceedings of the ICT4AgeingWell 2015, 2015

Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing?
Proceedings of the Computer Supported Education - 7th International Conference, 2015

Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?.
Proceedings of the CSEDU 2015, 2015

2014
Exploring Facebook (FB) as an Online Tutorial Complement in Distance Education.
Int. J. Online Pedagog. Course Des., 2014

Spatio-Temporal Event Selection in Basic Surveillance Tasks using Eye Tracking and EEG.
Proceedings of the 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction: Eye-Gaze & Multimodality, 2014

Benefits and Barriers of Older Adults' Digital Gameplay.
Proceedings of the CSEDU 2014, 2014

2013
Videogames in Education - Comparing Students', Student Teachers' and Master Teachers Opinions and Experiences.
Proceedings of the CSEDU 2013, 2013

2012
Enhancing Student Engagement in eLearning - A Theoretical Perspective.
Proceedings of the CSEDU 2012, 2012

2011
Automated DNA fiber tracking and measurement.
Proceedings of the 8th IEEE International Symposium on Biomedical Imaging: From Nano to Macro, 2011

2007
Distinguishing between Games and Simulations: A Systematic Review.
J. Educ. Technol. Soc., 2007

A Cognitive Evaluation of Four Online Search Engines for Answering Definitional Questions Posed by Physicians.
Proceedings of the Biocomputing 2007, 2007

Online health communities.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2005
Playing And Learning Without Borders: A Real-time Online Play Environment.
Proceedings of the Digital Games Research Conference 2005, 2005

Games, Simulations and Simulation Games : theoretical underpinnings.
Proceedings of the Digital Games Research Conference 2005, 2005

Key Factors in the Design of Effective Games: Results of a Survey of Industry Experts and Advanced Gamers.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Cognitive Evaluation of an Innovative Psychiatric Clinical Knowledge Enhancement System.
Proceedings of the MEDINFO 2004, 2004

2003
Web presence of an integrated delivery system at year one: lessons learned.
Int. J. Medical Informatics, 2003

Dynamic Composition of Math Lessons.
J. Educ. Technol. Soc., 2003

Architecture to Support Dynamic Composition of Math Lesson Plans.
Proceedings of the 2003 ACM Symposium on Applied Computing (SAC), 2003

2002
Turning search into knowledge management.
Electron. Libr., 2002

1994
The Pupil Examination Project: A Hands-On Multimedia Package.
Intell. Tutoring Media, 1994


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