David J. Zielinski
According to our database1,
David J. Zielinski
authored at least 21 papers
between 2008 and 2021.
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Bibliography
2021
Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality.
J. Cogn. Neurosci., 2021
2018
Neurophysiology of Visual-Motor Learning During a Simulated Marksmanship Task in Immersive Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
2017
6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Specimen Box: A tangible interaction technique for world-fixed virtual reality displays.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Medial prefrontal pathways for the contextual regulation of extinguished fear in humans.
NeuroImage, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
2014
Comput. Methods Programs Biomed., 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Comparison of interactive environments for the archaeological exploration of 3D landscape data.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014
Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
ML2VR: providing MATLAB users an easy transition to virtual reality and immersive interactivity.
Proceedings of the 2013 IEEE Virtual Reality, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task.
Proceedings of the 2012 IEEE Virtual Reality, 2012
2011
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection.
Proceedings of the IEEE Virtual Reality Conference, 2011
2009
2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
Proceedings of the Semantic Web - ISWC 2008, 7th International Semantic Web Conference, 2008
VR Visualisation as an Interdisciplinary Collaborative Data Exploration Tool for Large Eddy Simulations of Biosphere-Atmosphere Interactions.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008