David J. Zielinski

According to our database1, David J. Zielinski authored at least 21 papers between 2008 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2021
Psychophysiological Markers of Performance and Learning during Simulated Marksmanship in Immersive Virtual Reality.
J. Cogn. Neurosci., 2021

2018
Neurophysiology of Visual-Motor Learning During a Simulated Marksmanship Task in Immersive Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Specimen Box: A tangible interaction technique for world-fixed virtual reality displays.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Medial prefrontal pathways for the contextual regulation of extinguished fear in humans.
NeuroImage, 2015

Exploring the effects of image persistence in low frame rate virtual environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
Effects of virtual environment platforms on emotional responses.
Comput. Methods Programs Biomed., 2014

Comparative study of input devices for a VR mine simulation.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Comparison of interactive environments for the archaeological exploration of 3D landscape data.
Proceedings of the 2014 IEEE VIS International Workshop on 3DVis, 2014

Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

2013
Intercept tags: enhancing intercept-based systems.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

ML2VR: providing MATLAB users an easy transition to virtual reality and immersive interactivity.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game.
IEEE Trans. Vis. Comput. Graph., 2012

Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2011
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection.
Proceedings of the IEEE Virtual Reality Conference, 2011

2009
KinImmerse: Macromolecular VR for NMR ensembles.
Source Code Biol. Medicine, 2009

2008
Redgraph: Navigating Semantic Web Networks using Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Exploring Semantic Social Networks Using Virtual Reality.
Proceedings of the Semantic Web - ISWC 2008, 7th International Semantic Web Conference, 2008

VR Visualisation as an Interdisciplinary Collaborative Data Exploration Tool for Large Eddy Simulations of Biosphere-Atmosphere Interactions.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008


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