David J. Roberts
Affiliations:- University of Salford, Centre for Virtual Environments, UK
According to our database1,
David J. Roberts
authored at least 48 papers
between 1996 and 2019.
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Bibliography
2019
Collaborative virtual reality platform for visualizing space data and mission planning.
Multim. Tools Appl., 2019
2017
IEEE Trans. Circuits Syst. Video Technol., 2017
Proceedings of the Virtual Reality and Augmented Reality, 2017
2016
Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
2015
withyou - An Experimental End-to-End Telepresence System Using Video-Based Reconstruction.
IEEE J. Sel. Top. Signal Process., 2015
Controlling viewpoint from markerless head tracking in an immersive ball game using a commodity depth-based camera.
J. Simulation, 2015
Proceedings of the 2015 IEEE Virtual Reality, 2015
A Comparison of Film and Computer Generated Imagery Medium for the Learning of Chimpanzee Behaviours.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2014
Proceedings of the Technologies of Inclusive Well-Being, 2014
J. Real Time Image Process., 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
2013
2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Some Implications of Eye Gaze Behavior and Perception for the Design of Immersive Telecommunication Systems.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011
Investigating the Suitability of a Software Capture Trigger in a 3D Reconstruction System for Telepresence.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011
Camera Image Synchronisation in Multiple Camera Real-Time 3D Reconstruction of Moving Humans.
Proceedings of the 15th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2011
The Use of Online Virtual Environments to Assess the Appeal of Interactive Elements within Buildings.
Proceedings of the 2011 International Conference on Cyberworlds, 2011
A GPU based, projective multi-texturing approach to reconstructing the 3D human form for application in tele-presence.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011
2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Proceedings of the DS-RT '10 Proceedings of the 2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications, 2010
2009
Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Comparing the End to End Latency of an Immersive Collaborative Environment and a Video Conference.
Proceedings of the 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2009
2008
Comput. Educ., 2008
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008
A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008
Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008
2007
ACM Trans. Multim. Comput. Commun. Appl., 2007
A review of telecollaboration technologies with respect to closely coupled collaboration.
Int. J. Comput. Appl. Technol., 2007
An integrated lecture, virtual instrumentation lab approach to teaching UV-Vis spectroscopy.
Educ. Inf. Technol., 2007
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007
2006
Factors influencing flow of object focussed collaboration in collaborative virtual environments.
Virtual Real., 2006
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006
Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics.
Proceedings of the 10th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2006), 2006
2005
Supporting a Closely Coupled Task between a Distributed Team: Using Immersive Virtual Reality Technology.
Comput. Artif. Intell., 2005
Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 2005
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation.
Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2005), 2005
2004
A Study of Event Traffic During the Shared Manipulation of Objects Within a Collaborative Virtual Environment.
Presence Teleoperators Virtual Environ., 2004
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004
Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2004), 2004
A Haptic Interface for Linked Immersive and Desktop Displays: Maintaining Sufficient Frame Rate for Haptic Rendering.
Proceedings of the ISCA 17th International Conference on Parallel and Distributed Computing Systems, 2004
Pushmepullyou: The Reality of Interaction with Shared Objects in Networked Walk-in Displays.
Proceedings of the ISCA 17th International Conference on Parallel and Distributed Computing Systems, 2004
2003
Constructing a Gazebo: Supporting Team Work in a Tightly Coupled, Distributed Task in Virtual Reality.
Presence Teleoperators Virtual Environ., 2003
Proceedings of the 7th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT 2003), 2003
1998
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
1997
Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System Whilst Minimising the Effect of Network Delays.
Proceedings of the 6th Workshop on Enabling Technologies (WET-ICE '97), 1997
1996
PhD thesis, 1996