David J. Gagnon

Orcid: 0000-0001-5126-0476

According to our database1, David J. Gagnon authored at least 17 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game Data.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

Identifying When and Why Students Choose to Quit Jobs in a Science Exploration Game.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

Open Game Data: Defining a Pipeline and Standards for Educational Data Mining and Learning Analytics with Video Game Data.
Proceedings of the IEEE Conference on Games, 2024

2023
ARIS: An open source platform for developing mobile learning experiences.
CoRR, 2023

Waddle: using virtual penguin embodiment as a vehicle for empathy and informal learning.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Open Game Data: A Technical Infrastructure for Open Science with Educational Games.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Shifts in Student Attitudes and Beliefs About Science Through Extended Play in an Immersive Science Game.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Struggling to Detect Struggle in Students Playing a Science Exploration Game.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Using Open Game Data to Understand Game-Based Learning.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design.
CoRR, 2022

Exploring players' experience of humor and snark in a grade 3-6 history practices game.
CoRR, 2022

Jo Wilder and the Capitol Case: A taxonomy of uses for a historical inquiry game in 4th grade Classrooms in Wisconsin.
CoRR, 2022

A Pilot Study on Teacher-Facing Real-Time Classroom Game Dashboards.
CoRR, 2022

2021
Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Counting the Game: Visualizing Changes in Play by Incorporating Game Events.
Proceedings of the Advances in Quantitative Ethnography - Second International Conference, 2020

2019
Comparison of Off the Shelf Data Mining Methodologies in Educational Game Analytics.
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019


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