David I. Schwartz

Orcid: 0009-0009-0419-1573

According to our database1, David I. Schwartz authored at least 17 papers between 1995 and 2024.

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Bibliography

2024
<i>Pokémon GO</i> as an Advertising Platform: The Case for Locative Advertising in Location-based Games.
Games Res. Pract., March, 2024

Integrating Independent Contributions in a Game Programming Assignment.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024

Spatial Computing: Defining the Vision for the Future.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
An educational virtual reality game for learning historical events.
Virtual Real., December, 2023

Multi-user VR Experience for Creating and Trading Non-fungible Tokens.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Metaverse: The Vision for the Future.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Advertising in Location-Based Games: An Exploration in Pokémon GO.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2020
Visualization for Spectators in Cybersecurity Competitions.
Proceedings of the 17th IEEE Symposium on Visualization for Cyber Security, VizSec 2020, 2020

2017
Gamifying Course Modules for Entry Level Students.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

2012
Game-based forensics course for first year students.
Proceedings of the ACM Special Interest Group for Information Technology Education Conference, 2012

Serious social games: Designing a business simulation game.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

2010
"Oh-No! Banjo": a case study in alternative game controllers.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
Instructional design as game design.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2005
GameX: a platform for incremental instruction in computer graphics and game design.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


1995
A constraint-based approach for qualitative matrix structural analysis.
Artif. Intell. Eng. Des. Anal. Manuf., 1995


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