David Halbhuber
Orcid: 0000-0001-9172-807X
According to our database1,
David Halbhuber
authored at least 18 papers
between 2019 and 2023.
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Bibliography
2023
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience.
Proc. ACM Hum. Comput. Interact., 2023
Proc. ACM Hum. Comput. Interact., 2023
Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Proceedings of the Mensch und Computer 2023, 2023
Faster Might Not be Fast Enough: Improving Users' Experience and Performance through Negative Latency.
Proceedings of the Mensch und Computer 2023, 2023
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
Proceedings of the Mensch und Computer 2023, 2023
Time and Timing in Video Games: How Video Game and Time Perception Research can benefit each other.
Proceedings of the Mensch und Computer 2023, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022
Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
2020
The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Comparing Live Sentiment Annotation of Movies via Arduino and a Slider with Textual Annotation of Subtitles.
Proceedings of the Post-Proceedings of the 5th Conference Digital Humanities in the Nordic Countries (DHN 2020), 2020
2019
The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019