David Halbhuber

Orcid: 0000-0001-9172-807X

According to our database1, David Halbhuber authored at least 18 papers between 2019 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience.
Proc. ACM Hum. Comput. Interact., 2023

Small Latency Variations Do Not Affect Player Performance in First-Person Shooters.
Proc. ACM Hum. Comput. Interact., 2023

Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Time and Timing in Human-Computer Interaction.
Proceedings of the Mensch und Computer 2023, 2023

Faster Might Not be Fast Enough: Improving Users' Experience and Performance through Negative Latency.
Proceedings of the Mensch und Computer 2023, 2023

Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
Proceedings of the Mensch und Computer 2023, 2023

Time and Timing in Video Games: How Video Game and Time Perception Research can benefit each other.
Proceedings of the Mensch und Computer 2023, 2023

2022
Don't Break my Flow: Effects of Switching Latency in Shooting Video Games.
Proc. ACM Hum. Comput. Interact., 2022

Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

The Effects of Auditory Latency on Experienced First-Person Shooter Players.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

A Dataset to Investigate First-Person Shooter Players.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

To Lag or Not to Lag: Understanding and Compensating Latency in Video Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Increasing Player Performance and Game Experience in High Latency Systems.
Proc. ACM Hum. Comput. Interact., 2021

2020
The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Comparing Live Sentiment Annotation of Movies via Arduino and a Slider with Textual Annotation of Subtitles.
Proceedings of the Post-Proceedings of the 5th Conference Digital Humanities in the Nordic Countries (DHN 2020), 2020

2019
The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019


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