David Fonseca

Orcid: 0000-0001-9471-153X

Affiliations:
  • Ramon Llull University, Barcelona, Spain


According to our database1, David Fonseca authored at least 120 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Sustainable development, usability and accessibility in educational strategies during the global pandemic.
Univers. Access Inf. Soc., August, 2024

Automated Monitoring of Human-Computer Interaction for Assessing Teachers' Digital Competence Based on LMS Data Extraction.
Sensors, June, 2024

Exploring the landscape of learning analytics privacy in fog and edge computing: A systematic literature review.
Comput. Hum. Behav., 2024

A Study on Sensors in Higher Education.
Proceedings of the Learning and Collaboration Technologies, 2024

Integrating Individual and Collective Skills: A Rubric-Based Model for Teamwork Competence Assessment.
Proceedings of the Learning and Collaboration Technologies, 2024


Uses of Robotics to Improve the Instrumental Skills of Students with Autism Spectrum Disorder Through the Development of New Inclusive Contexts (Divintech).
Proceedings of the Learning and Collaboration Technologies, 2024

2023
A Review on Modular Framework and Artificial Intelligence-Based Smart Education.
Proceedings of the Learning and Collaboration Technologies, 2023

Towards Accessible, Sustainable and Healthy Mobility: The City of Barcelona as Case Study.
Proceedings of the Learning and Collaboration Technologies, 2023


2022
Using geolympus to create a pervasive game experience in the higher education context.
Univers. Access Inf. Soc., 2022

Computational Thinking and Educational Robotics Integrated into Project-Based Learning.
Sensors, 2022

Unplugged institutions: towards a localization of the cloud for Learning Analytics privacy enhancement (Short paper).
Proceedings of the Learning Analytics Summer Institute Spain 2022 (LASI Spain 2022), 2022

TPS<sup>2</sup> Approach Applied to Requirements Engineering Curriculum Course.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

Characterization of Spaces and Didactic Units for the Improvement of Diversity Gaps.
Proceedings of the Learning and Collaboration Technologies. Designing the Learner and Teacher Experience, 2022

2021
New methods and technologies for enhancing usability and accessibility of educational data.
Univers. Access Inf. Soc., 2021

Automatic tutoring system to support cross-disciplinary training in Big Data.
J. Supercomput., 2021

Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics.
Sensors, 2021

A Qualitative Approach to Help Adjust the Design of Management Subjects in ICT Engineering Undergraduate Programs through User Experience in a Smart Classroom Context.
Sensors, 2021

Towards Smart City Governance. Case Study: Improving the Interpretation of Quantitative Traffic Measurement Data through Citizen Participation.
Sensors, 2021

Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education.
Sensors, 2021

Gamification and Hazard Communication in Virtual Reality: A Qualitative Study.
Sensors, 2021

Systematic Review on Which Analytics and Learning Methodologies Are Applied in Primary and Secondary Education in the Learning of Robotics Sensors.
Sensors, 2021

Local Technology to Enhance Data Privacy and Security in Educational Technology.
Int. J. Interact. Multim. Artif. Intell., 2021

BIM Education Experience in Social Project Resolution with User Evaluation - International Architecture Workshop ETSAB-UPC, UAM-Azc, ETSALS-URL.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Higher Education Teachers Training (HET<sup>2</sup>) Model: Active Learning in Higher Education Environment.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

Educational data mining application for improving the academic tutorial sessions, and the reduction of early dropout in undergraduate students.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

An introduction to TEEM 2021 Track 15: The Doctoral Consortium.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

CreaSTEAM. Towards the improvement of diversity gaps through the compilation of projects, best practices and STEAM-Lab spaces.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Learning Analytics Icons for analytics' transparency, information, and easy comprehension of data treatment of students.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Research frontiers. An AGORA session to tackle current research challenges.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

TEEM 2021 Preface.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Auto-Assessment of Teamwork and Communication Competences Improvement Applying Active Methodologies. Comparing Results Between Students of First Academic Year in Architecture, Economics and Engineering Degrees.
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021

2020
Social STEAM Learning at an Early Age with Robotic Platforms: A Case Study in Four Schools in Spain.
Sensors, 2020

Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles.
Expert Syst. J. Knowl. Eng., 2020

Connecting domain-specific features to source code: towards the automatization of dashboard generation.
Clust. Comput., 2020

Ñawi Project: Visual Health for Improvement of Education in High Andean Educational Communities in Perú.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Self & Peer to Peer Assessment: Evaluating Oral Presentations in a Final Year Engineering Subject.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Project Based Learning or the Rethinking of an Engineering Subject: Measuring Motivation.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Designing a multi-scale and multi-dimensional assessment for a new national educational context.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Seven principles to foster privacy and security in educational tools: Local Educational Data Analytics.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

What is happening in the process of engaging Architectural Students and Teachers for Including Virtual and Interactive Systems in the Projects Developments?
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Combining BIM systems and Video-Games engines in Educational Ephemeral Urban and Architectural Proposals.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Re-thinking, connecting, sharing and starting synergies. Using a collaborative AGORA session for new educational and research connections.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

A Comparative Study of the Application of Lesson Study in Different University Learning Environments.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

2019
Methodology I'M IN applied to workshop: successful educational practice for consultants in user experience with gamification fields.
Univers. Access Inf. Soc., 2019

ECLECTIC as a learning ecosystem for higher education disruption.
Univers. Access Inf. Soc., 2019

Interactive and collaborative technological ecosystems for improving academic motivation and engagement.
Univers. Access Inf. Soc., 2019

Virtual interactive innovations applied for digital urban transformations. Mixed approach.
Future Gener. Comput. Syst., 2019

Clickstream for learning analytics to assess students' behavior with Scratch.
Future Gener. Comput. Syst., 2019

Validating Game Mechanics and Gamification Parameters with Card Sorting Methods.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Personal Data Broker Instead of Blockchain for Students' Data Privacy Assurance.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019

Visual Technologies for Urban Design Competences in Architecture Education.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Master as a Service: A multidisciplinary approach to Big Data teaching.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

GDPR Security and Confidentiality compliance in LMS' a problem analysis and engineering solution proposal.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Design Thinking and Gamification: User Centered Methodologies.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019

Adaptive Learning Case Studies Implementation at Architectural BIM Construction Courses.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

Personal Data Broker: A Solution to Assure Data Privacy in EdTech.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

2018
Improving the information society skills: Is knowledge accessible for all?
Univers. Access Inf. Soc., 2018

Information society skills: Is knowledge accessible for all? Part II.
Univers. Access Inf. Soc., 2018

Information society skills: Is knowledge accessible for all? Part I.
Univers. Access Inf. Soc., 2018

Information Technology Infrastructure Library and the migration to cloud computing.
Univers. Access Inf. Soc., 2018

Urban data and urban design: A data mining approach to architecture education.
Telematics Informatics, 2018

Bipolar Laddering Assessments Applied to Urban Acoustics Education.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Field Measurements of Electrical Consumption in a Multi-purpose Educational Building.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Identification of Significant Variables for the Parameterization of Structures Learning in Architecture Students.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Innovation in Urban Design Education.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Learning Analytics' Privacy on the Blockchain.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Privacy and identity management in Learning Analytics processes with Blockchain.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Qualitative assessment of urban virtual interactive environments for educational proposals.
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018

Learning Analytics to Assess Students' Behavior With Scratch Through Clickstream.
Proceedings of the Learning Analytics Summer Institute Spain 2018, 2018

Programming Virtual Interactions for Gamified Educational Proposes of Urban Spaces.
Proceedings of the Learning and Collaboration Technologies. Learning and Teaching, 2018

2017
School Performance Analysis from a Scholastic Learning Process.
J. Inf. Technol. Res., 2017

Virtual Reality Using Smart-Devices in Educational Frameworks: Case Study: Museum Casa Batlló.
Int. J. Technol. Hum. Interact., 2017

Technological adaptation of the student to the educational density of the course. A case study: 3D architectural visualization.
Comput. Hum. Behav., 2017

Simulated Environments in Architecture Education. Improving the Student Motivation.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Urban Gamification in Architecture Education.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017

Student motivation assessment using and learning virtual and gamified urban environments.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Acoustic Filter - New Virtual Reality Audio Format Pretends to Enhance Immersive Experience.
Proceedings of the Learning and Collaboration Technologies. Novel Learning Ecosystems, 2017

Data Analysis of Coaching and Advising in Undergraduate Students. An Analytic Approach.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals.
Comput. Hum. Behav., 2016

What is the question?: impact of question length and illustration support on the success and skip rates of preuniversity mock online tests.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Relationship between learning indicators in the development and result of the building engineering degree final project.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Technological needs calling for the application of coaching in university advising: functional proposal.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Improving computational skills and curriculum of vocational training students. case study: technological behaviour of pharmacy students in a digital marketing course.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Videogame Technology in Architecture Education.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

Learning4Work. Designing a New Evaluation System Based on Scenario Centered Curriculum Methodology: The Pre-test.
Proceedings of the Learning and Collaboration Technologies, 2016

Mixed Method Assessment for BIM Implementation in the AEC Curriculum.
Proceedings of the Learning and Collaboration Technologies, 2016

2015
Geo-located teaching using handheld augmented reality: good practices to improve the motivation and qualifications of architecture students.
Univers. Access Inf. Soc., 2015

Mixed-methods research: a new approach to evaluating the motivation and satisfaction of university students using advanced visual technologies.
Univers. Access Inf. Soc., 2015

User experience and access using augmented and multimedia technologies: special issue of UXeLATE (2012) Workshop and HCI International Conference (2013) special sessions.
Univers. Access Inf. Soc., 2015

Virtual Learning Scenarios for Qualitative Assessment in Higher Education 3D Arts.
J. Univers. Comput. Sci., 2015

High vs. low intensity courses: student technological behavior.
Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality, 2015

E-Learning and Serious Games - New Trends in Architectural and Urban Design Education.
Proceedings of the Learning and Collaboration Technologies, 2015

From Formal to Informal 3D Learning. Assesment of Users in the Education.
Proceedings of the Learning and Collaboration Technologies, 2015

2014
Teaching Case of Gamification and Visual Technologies for Education.
J. Cases Inf. Technol., 2014

From Raw Data to Meaningful Information: A Representational Approach to Cadastral Databases in Relation to Urban Planning.
Future Internet, 2014

Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture models.
Comput. Hum. Behav., 2014

Teaching case: applying gamification techniques and virtual reality for learning building engineering 3D arts.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Educational qualitative assessment of augmented reality models and digital sketching applied to urban planning.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Augmented and Geo-Located Information in an Architectural Education Framework.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

Academic performance assessment using Augmented Reality in engineering degree course.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Engineering teaching methods using hybrid technologies based on the motivation and assessment of student's profiles.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Construction Processes Using Mobile Augmented Reality: A Study Case in Building Engineering Degree.
Proceedings of the Advances in Information Systems and Technologies [WorldCIST'13, 2013

New Strategies Using Handheld Augmented Reality and Mobile Learning-teaching Methodologies, in Architecture and Building Engineering Degrees.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013

Augmented reality uses in educational research projects: the "Falcones Project", a case study applying technology in the Humanities framework at high school level.
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Are the architecture students prepared for the use of mobile technology in the classroom?
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013

Architectural Geo-E-Learning - Geolocated Teaching in Urban Environments with Mobile Devices: A Case Study and Work in Progress.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

2012
1st international ACM workshop on user experience in e-learning and augmented technologies in education.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

2011
User Experiences and Differences in Viewing Architectural Images with Various Interfaces.
Int. J. Creative Interfaces Comput. Graph., 2011

Exploring new interaction systems on quiz shows.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Visual Interfaces and User Experience: Augmented Reality for Architectural Education: One Study Case and Work in Progress.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011

CREA: Defining Future Multiplatform Interaction on TV Shows through a User Experience Study.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011

Mobile Visualization of Architectural Projects: Quality and Emotional Evaluation Based on User Experience.
Proceedings of the Digital Information and Communication Technology and Its Applications, 2011

2009
1st international workshop on media studies and implementations that help improving access to disabled users (MSIADU'09).
Proceedings of the 17th International Conference on Multimedia 2009, 2009

2008
An image-centred "search and indexation system" based in user's data and perceived emotion.
Proceedings of the 3rd ACM Workshop on Human-Centered Computing, 2008


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