David Denieffe

Orcid: 0000-0002-8339-787X

According to our database1, David Denieffe authored at least 8 papers between 2006 and 2010.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2010
Subjective-based quality assessment for online games.
Proceedings of the 3rd International Conference on Simulation Tools and Techniques, 2010

2007
Congestion-only charging: a novel pricing mechanism for use in differentiated services networks.
Proceedings of the 4th International ICST Conference on Heterogeneous Networking for Quality, 2007

Supporting First Person Shooter Games in Wireless Local Area Networks.
Proceedings of the IEEE 18th International Symposium on Personal, 2007

Influence of mobile user velocity on data transfer in a multi-network wireless environment.
Proceedings of the 9th IFIP International Conference on Mobile Wireless Communications Networks, 2007

A Non-Elevated Scheduling Solution for First Person Shooter Games in IEEE 802.11 Networks.
Proceedings of the Global Communications Conference, 2007

A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks.
Proceedings of the Global Communications Conference, 2007

A User-Controlled Priority Selection Strategy for Multiplayer Games.
Proceedings of the 4th IEEE Consumer Communications and Networking Conference, 2007

2006
A relative delay minimization scheme for multiplayer gaming in differentiated services networks.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006


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