David DeLiema
Orcid: 0000-0002-2014-0313
According to our database1,
David DeLiema
authored at least 21 papers
between 2012 and 2024.
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Bibliography
2024
Debugging Pathways: Open-Ended Discrepancy Noticing, Causal Reasoning, and Intervening.
ACM Trans. Comput. Educ., 2024
Linking epistemic stance and problem-solving with self-confidence during play in a puzzle-based video game.
Comput. Educ., 2024
Discovering Players' Problem-Solving Behavioral Characteristics in a Puzzle Game through Sequence Mining.
Proceedings of the 14th Learning Analytics and Knowledge Conference, 2024
Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
2020
Comput. Sci. Educ., 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Turning Bugs into Learning Opportunities: Understanding Debugging Processes, Perspectives, and Pedagogies.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Whose Video?: Surveying Implications for Participants Engagement in Video Recording Practices in Ethnographic Research.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2019
CoRR, 2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Bringing Static Code to Life: The Instructional Work of Animating Computer Programs With the Body.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
2017
Social Affordances of Mixed Reality Learning Environments: A case from the Science through Technology Enhanced Play project (STEP).
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017
Proceedings of the 2017 Conference on Interaction Design and Children, 2017
2016
Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model.
Proceedings of the Transforming Learning, 2016
2015
Constructing liminal blends in a collaborative augmented-reality learning environment.
Int. J. Comput. Support. Collab. Learn., 2015
2013
Constructing and Deconstructing Materially-Anchored Conceptual Blends in an Augmented Reality Collaborative Learning Environment.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
2012
High School Students' Epistemic Engagement in Producing Documentaries about Public Science Concerns.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012