David Churchill

According to our database1, David Churchill authored at least 26 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Herd's Eye View: Improving Game AI Agent Learning with Collaborative Perception.
CoRR, 2023

2022
The Effects of Human-like Modifications to Heuristic Action Evaluation in Video Game Pathfinding.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
Sneak-Attacks in StarCraft using Influence Maps with Heuristic Search.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Combining Influence Maps with Heuristic Search for Executing Sneak-Attacks in RTS Games.
Proceedings of the IEEE Conference on Games, 2020

Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement Learning.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020

2019
RTS AI Problems and Techniques.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

StarCraft Bots and Competitions.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

StarCraft AI Competitions, Bots, and Tournament Manager Software.
IEEE Trans. Games, 2019

A Reinforcement Learning Approach to Multi-Robot Planar Construction.
Proceedings of the 2019 International Symposium on Multi-Robot and Multi-Agent Systems, 2019

Robust Continuous Build-Order Optimization in StarCraft.
Proceedings of the IEEE Conference on Games, 2019

2017
An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

The Current State of StarCraft AI Competitions and Bots.
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017

2015
Playable Experiences at AIIDE 2015.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search Spaces.
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

2014
AIIDE 2014 StarCraft Competition.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2013
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft.
IEEE Trans. Comput. Intell. AI Games, 2013

An Orientation Invariant Visual Homing Algorithm.
J. Intell. Robotic Syst., 2013

The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
AI Mag., 2013

Portfolio greedy search and simulation for large-scale combat in starcraft.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

AIIDE 2013 StarCraft Competition.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Real-Time Strategy Game Competitions.
AI Mag., 2012

Fast Heuristic Search for RTS Game Combat Scenarios.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

AIIDE 2012 StarCraft Competition.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Build Order Optimization in StarCraft.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

2010
Badumna: A decentralised network engine for virtual environments.
Comput. Networks, 2010

2008
Homing in scale space.
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008


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