David Checa
Orcid: 0000-0001-6623-3614Affiliations:
- University of Burgos, Spain
According to our database1,
David Checa
authored at least 18 papers
between 2016 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Virtual Real., March, 2024
A systematic review of wearable biosensor usage in immersive virtual reality experiences.
Virtual Real., March, 2024
Optimization of a Standalone VR Experience Through User Perception: A Journey to the Hidden Spaces of the Burgos Cathedral.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
2023
Immersive virtual-reality computer-assembly serious game to enhance autonomous learning.
Virtual Real., December, 2023
Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue.
Proceedings of the Extended Reality - International Conference, 2023
A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments.
Proceedings of the Extended Reality - International Conference, 2023
2022
Using Machine-Learning techniques and Virtual Reality to design cutting tools for energy optimization in milling operations.
Int. J. Comput. Integr. Manuf., 2022
Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience.
Proceedings of the Extended Reality - First International Conference, 2022
Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes.
Proceedings of the Extended Reality - First International Conference, 2022
2021
Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies: "A History of Enterprises".
ACM Journal on Computing and Cultural Heritage, 2021
Virtual reality-based tool applied in the teaching and training of condition-based maintenance in induction motors.
Proceedings of the IECON 2021, 2021
2020
Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century.
Virtual Real., 2020
A review of immersive virtual reality serious games to enhance learning and training.
Multim. Tools Appl., 2020
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
2019
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019
2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
2016
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016