David Checa

Orcid: 0000-0001-6623-3614

Affiliations:
  • University of Burgos, Spain


According to our database1, David Checa authored at least 18 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Evaluation of the novelty effect in immersive Virtual Reality learning experiences.
Virtual Real., March, 2024

A systematic review of wearable biosensor usage in immersive virtual reality experiences.
Virtual Real., March, 2024

Optimization of a Standalone VR Experience Through User Perception: A Journey to the Hidden Spaces of the Burgos Cathedral.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Immersive virtual-reality computer-assembly serious game to enhance autonomous learning.
Virtual Real., December, 2023

Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue.
Proceedings of the Extended Reality - International Conference, 2023

A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments.
Proceedings of the Extended Reality - International Conference, 2023

2022
Using Machine-Learning techniques and Virtual Reality to design cutting tools for energy optimization in milling operations.
Int. J. Comput. Integr. Manuf., 2022

Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience.
Proceedings of the Extended Reality - First International Conference, 2022

Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies: "A History of Enterprises".
ACM Journal on Computing and Cultural Heritage, 2021

Virtual reality-based tool applied in the teaching and training of condition-based maintenance in induction motors.
Proceedings of the IECON 2021, 2021

2020
Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century.
Virtual Real., 2020

A review of immersive virtual reality serious games to enhance learning and training.
Multim. Tools Appl., 2020

A Framework for Educational and Training Immersive Virtual Reality Experiences.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Virtual Reality Travel Training Simulator for People with Intellectual Disabilities.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2017
Industrial Heritage Seen Through the Lens of a Virtual Reality Experience.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Measuring the Impact of Low-Cost Short-Term Virtual Reality on the User Experience.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Briviesca in the 15th c.: A Virtual Reality Environment for Teaching Purposes.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016


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