Dave Shreiner

Orcid: 0000-0002-9598-5177

According to our database1, Dave Shreiner authored at least 26 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
The Future of Teaching Computer Graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024

2023
An Introduction to Creating Real-Time Interactive Computer Graphic Applications.
Proceedings of the SIGGRAPH Asia 2023 Courses, 2023

2022
There and Back Again: Graphics Education with a View Towards the Future.
Proceedings of the ACM SIGGRAPH 2022 Educator's Forum, 2022

An interactive introduction to computer graphics using WebGL.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022

2021
An interactive introduction to WebGL.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
An Interactive Introduction to WebGL: Educators Forum SIGGRAPH 2020.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2018
Getting started with webGL and three.js.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Application development with webGL.
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017

2016
An introduction to graphics programming using WebGL.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2014
Realizing the compute potential of the mobile GPU.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

An introduction to WebGL programming.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
New directions and developments in mobile GPU design.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

An introduction to OpenGL programming.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Optimizing OpenGL ES applications for mobile devices.
Proceedings of the SIGGRAPH Asia 2012 Symposium on Apps, Singapore, November 28, 2012

2011
Teaching a Shader-Based Introduction to Computer Graphics.
IEEE Computer Graphics and Applications, 2011

Modern OpenGL programming.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Introduction to modern openGL programming.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
An introduction to OpenGL 4.0 programming.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

2009
An introduction to shader-based OpenGL programming.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
An interactive introduction to OpenGL and OpenGL ES programming.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

OpenGL: what's coming down the graphics pipeline.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Distance-Ranked Connectivity Compression of Triangle Meshes.
Comput. Graph. Forum, 2007

2005
Performance OpenGL: platform independent techniques.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Performance OpenGL: platform independent techniques or.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

An interactive introduction to OpenGL programming.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2003
Per-pixel smooth shader level of detail.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003


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