Darryl Charles
Orcid: 0000-0002-8546-6066Affiliations:
- University of Ulster, Coleraine, UK
According to our database1,
Darryl Charles
authored at least 52 papers
between 1998 and 2023.
Collaborative distances:
Collaborative distances:
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on zbmath.org
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on orcid.org
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Bibliography
2023
Decoding Motion Trajectories in an Upper Limb BCI: Linear Regression vs Deep Learning.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023
2022
Anomaly Detection for Service-Oriented Business Processes Using Conformance Analysis.
Algorithms, 2022
Online 3D Motion Decoder BCI for Embodied Virtual Reality Upper Limb Control: A Pilot Study.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022
2021
Proceedings of the 2021 IEEE SmartWorld, 2021
2020
Understanding Contrail Business Processes through Hierarchical Clustering: A Multi-Stage Framework.
Algorithms, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020
2019
A Generic Model for End State Prediction of Business Processes Towards Target Compliance.
Proceedings of the Artificial Intelligence XXXVI, 2019
2016
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features.
User Model. User Adapt. Interact., 2016
Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling.
CoRR, 2016
CoRR, 2016
Using Fitt's Law to Model Arm Motion Tracked in 3D by a Leap Motion Controller for Virtual Reality Upper Arm Stroke Rehabilitation.
Proceedings of the 29th IEEE International Symposium on Computer-Based Medical Systems, 2016
2015
Int. J. Intell. Inf. Technol., 2015
Proceedings of the 2015 International Conference on Interactive Technologies and Games, 2015
2014
Proceedings of the 2014 International Conference on Interactive Technologies and Games, 2014
2013
User Model. User Adapt. Interact., 2013
2011
Br. J. Educ. Technol., 2011
Proceedings of the Interactive Storytelling, 2011
2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
Proceedings of the Interactive Storytelling, 2010
Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
2009
Vis. Comput., 2009
Using Player and World Representation Techniques from Computer Games to Improve Student Engagement.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Improving Temporal Difference game agent control using a dynamic exploration during control learning.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling.
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
2008
Proceedings of the 16th European Symposium on Artificial Neural Networks, 2008
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008
2007
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007
Temporal Difference Control within a Dynamic Environment.
Proceedings of the GAMEON'2007, 2007
2006
Modelling Event Communication to Enable Adaptive Behaviour in Resource- Constrained Distributed Virtual Environments.
Proceedings of the 2006 International Conference on Autonomic and Autonomous Systems (ICAS 2006), 2006
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2006
2005
Relevance-Based Adaptive Event Communication for Mobile Environments with Variable QoS Capabilities.
Proceedings of the Management of Multimedia Networks and Services, 2005
Player-Centred Game Design: Adaptive Digital Games.
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games.
Proceedings of the Entertainment Computing, 2004
Proceedings of the Entertainment Computing, 2004
2003
Proceedings of the Digital Games Research Conference 2003, 2003
2002
Unsupervised neural networks for the identification of minimum overcomplete basis in visual data.
Neurocomputing, 2002
Multi-stream Exploratory Projection Pursuit for the Formation of Complex Cells Similar to Visual Cortical Neurons.
Proceedings of the Artificial Neural Networks, 2002
Proceedings of the 10th Eurorean Symposium on Artificial Neural Networks, 2002
2001
Proceedings of the 9th European Symposium on Artificial Neural Networks, 2001
Proceedings of the 9th European Symposium on Artificial Neural Networks, 2001
2000
Appl. Intell., 2000
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000
Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks, 2000
1999
Learning Independent Causes of a Visual Data Set using the Rectified Gaussian Distribution.
Proceedings of the Third ICSC Symposia on Intelligent Industrial Automation (IIA'99) and Soft Computing (SOCO'99), 1999
Proceedings of the 7th European Symposium on Artificial Neural Networks, 1999
Proceedings of the 7th European Symposium on Artificial Neural Networks, 1999
1998
Neurocomputing, 1998