Darren Cosker
Orcid: 0000-0001-5177-4741
According to our database1,
Darren Cosker
authored at least 86 papers
between 2001 and 2024.
Collaborative distances:
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Bibliography
2024
ACM Trans. Graph., December, 2024
The Utilitarian Virtual Self - Using Embodied Personalized Avatars to Investigate Moral Decision-Making in Semi-Autonomous Vehicle Dilemmas.
IEEE Trans. Vis. Comput. Graph., May, 2024
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024
2023
Proc. ACM Comput. Graph. Interact. Tech., August, 2023
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2021
Can Markerless Pose Estimation Algorithms Estimate 3D Mass Centre Positions and Velocities during Linear Sprinting Activities?
Sensors, 2021
A Comparative Study about Data Structures Used for Efficient Management of Voxelised Full-Waveform Airborne LiDAR Data during 3D Polygonal Model Creation.
Remote. Sens., 2021
Mach. Vis. Appl., 2021
CoRR, 2021
CoRR, 2021
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021
Proceedings of the MIG '21: Motion, 2021
Proceedings of the MIG '21: Motion, 2021
Full-Body Motion from a Single Head-Mounted Device: Generating SMPL Poses from Partial Observations.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021
2020
Proceedings of the Adversarial and Uncertain Reasoning for Adaptive Cyber Defense, 2020
Pattern Recognit. Lett., 2020
Transporting Real World Rigid and Articulated Objects into Egocentric VR Experiences.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Towards An Egocentric Framework for Rigid and Articulated Object Tracking in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020
2019
Comput. Graph. Forum, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
VR Props: An End-to-End Pipeline for Transporting Real Objects Into Virtual and Augmented Environments.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the Advances in Computer Graphics, 2019
2018
Pattern Recognit., 2018
Proceedings of the 2018 IEEE Winter Conference on Applications of Computer Vision, 2018
Proceedings of the Advances in Neural Information Processing Systems 31: Annual Conference on Neural Information Processing Systems 2018, 2018
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018
2017
Nonrigid Optical Flow Ground Truth for Real-World Scenes With Time-Varying Shading Effects.
IEEE Robotics Autom. Lett., 2017
Neurocomputing, 2017
2016
J. Intell. Fuzzy Syst., 2016
Proceedings of the Computer Graphics & Visual Computing, 2016
Proceedings of the 9th International Conference on Motion in Games, 2016
Reading Between the Dots: Combining 3D Markers and FACS Classification for High-Quality Blendshape Facial Animation.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016
Proceedings of the 2016 Symposium on Digital Production, 2016
Proceedings of the ACM Symposium on Applied Perception, 2016
2015
Perceived Emotionality of Linear and Non-Linear AUs Synthesised using a 3D Dynamic Morphable Facial Model.
Proceedings of the Facial Analysis and Animation, Vienna, Austria, September 11, 2015, 2015
Proceedings of the 12th European Conference on Visual Media Production, 2015
Proceedings of the 12th European Conference on Visual Media Production, 2015
Proceedings of the Digital Representations of the Real World, 2015
2014
Robust optical flow estimation for continuous blurred scenes using RGB-motion imaging and directional filtering.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2014
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Proceedings of the 11th European Conference on Visual Media Production, 2014
Proceedings of the British Machine Vision Conference, 2014
Proceedings of the Computer Vision - ACCV 2014 Workshops, 2014
2013
IEEE Trans. Vis. Comput. Graph., 2013
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo, 2013
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013
Proceedings of the Conference on Visual Media Production 2013, 2013
2012
An Anchor Patch Based Optimization Framework for Reducing Optical Flow Drift in Long Image Sequences.
Proceedings of the Computer Vision - ACCV 2012, 2012
2011
Proceedings of the Pervasive Computing - 9th International Conference, 2011
A FACS valid 3D dynamic action unit database with applications to 3D dynamic morphable facial modeling.
Proceedings of the IEEE International Conference on Computer Vision, 2011
Proceedings of the Conference for Visual Media Production, 2011
2010
Assessing the Uniqueness and Permanence of Facial Actions for Use in Biometric Applications.
IEEE Trans. Syst. Man Cybern. Part A, 2010
Proceedings of the ACM / SSPNET 2nd International Symposium on Facial Analysis and Animation, 2010
Perception of linear and nonlinear motion properties using a FACS validated 3D facial model.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
Reconstructing Mass-Conserved Water Surfaces Using Shape from Shading and Optical Flow.
Proceedings of the Computer Vision - ACCV 2010, 2010
2009
Proceedings of the British Machine Vision Conference, 2009
2008
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008
Generating Human Interactive Behaviours Using the Windowed Viterbi Algorithm.
Proceedings of the GRAPP 2008, 2008
Proceedings of the British Machine Vision Conference 2008, Leeds, UK, September 2008, 2008
2007
Proceedings of the Computer Vision/Computer Graphics Collaboration Techniques, 2007
2005
ACM Trans. Appl. Percept., 2005
Proceedings of the 2005 IEEE International Conference on Acoustics, 2005
2004
Proceedings of the 17th International Conference on Pattern Recognition, 2004
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004
2001
Expert Syst. Appl., 2001