Daphne Economou
Orcid: 0000-0003-0885-4011
According to our database1,
Daphne Economou
authored at least 56 papers
between 1999 and 2024.
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Bibliography
2024
Guest editorial: Special issue on "disruption, innovation and resiliency in immersive learning".
Educ. Inf. Technol., September, 2024
Frontiers Digit. Health, 2024
2022
Doctoral Colloquium - Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
2021
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Work-in-Progress-360-Degree Immersive Storytelling Video to Create Empathetic Response.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
2020
Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour.
Pers. Ubiquitous Comput., 2020
Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology.
J. Univers. Comput. Sci., 2020
Doctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Evaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational Tasks.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
2019
Affective Communication between ECAs and Users in Collaborative Virtual Environments: The REVERIE European Parliament Use Case.
Multimodal Technol. Interact., 2019
The impact of multimodal collaborative virtual environments on learning: A gamified online debate.
Comput. Educ., 2019
Adaptive Hypermedia Driven Serious Game Design and Cognitive Style in School Settings: An Exploratory Study.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019
Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019
2017
User experience evaluation of human representation in collaborative virtual environments.
Pers. Ubiquitous Comput., 2017
PhytoCloud: A Gamified Mobile Web Application to Modulate Diet and Physical Activity of Women with Breast Cancer.
Proceedings of the 30th IEEE International Symposium on Computer-Based Medical Systems, 2017
2016
Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2016
Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education, 2016
Proceedings of the Immersive Learning Research Network - Second International Conference, 2016
Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications.
Proceedings of the 15th International Conference on Ubiquitous Computing and 8th Communications and International Symposium on Cyberspace Safety and Security, 2016
2015
Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework.
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015
Proceedings of the Workshop Proceedings of the 11th International Conference on Intelligent Environments, 2015
The REVERIE Human Representation Addresses Issues Related to Virtual Presence, Communication, and Interaction in Collaborative Virtual Environments.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015
2011
Multim. Tools Appl., 2011
Proceedings of the 29th ACM international conference on Design of communication, 2011
Cognitive theory of multimedia learning and learning videos design: the redundancy principle.
Proceedings of the 29th ACM international conference on Design of communication, 2011
3D environments with games characteristics for teaching history: the VRLerna case study.
Proceedings of the 29th ACM international conference on Design of communication, 2011
Proceedings of the Mobile Wireless Middleware, Operating Systems, and Applications, 2011
Proceedings of the Mobile Wireless Middleware, Operating Systems, and Applications, 2011
2009
Pers. Ubiquitous Comput., 2009
2008
Cultural applications for mobile devices: Issues and requirements for authoring tools and development platforms.
ACM SIGMOBILE Mob. Comput. Commun. Rev., 2008
Inf. Sci., 2008
Proceedings of the Open Knowlege Society. A Computer Science and Information Systems Manifesto, 2008
Deploying Thick Mobile Clients Using Thin Client Architecture: A Case in Mobile Tourist Guides.
Proceedings of the Open Knowlege Society. A Computer Science and Information Systems Manifesto, 2008
2007
Multimedia Applications for Mobile Devices: Issues and Requirements for Authoring Tools and Development Platforms.
J. Mobile Multimedia, 2007
Proceedings of the Artificial Intelligence and Innovations 2007: from Theory to Applications, 2007
2006
A novel method for the development of personalized mobile tourist applications.
Proceedings of the Fifth IASTED International Conference on Communication Systems and Networks, 2006
Status and trends of wireless web technologies.
Proceedings of the Fifth IASTED International Conference on Communication Systems and Networks, 2006
2005
Proceedings of the Advances in Informatics, 2005
2002
2001
PhD thesis, 2001
Proceedings of the 2001 Conference on Virtual Reality, 2001
2000
Comput. Educ., 2000
Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2000), 2000
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000
1999
The Kahun project: CVE technology development based on real world application and user needs.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999