2023
J. Int. Comput. Games Assoc., 2023
Hans Berliner: A life in chess, computer chess and much more.
J. Int. Comput. Games Assoc., 2023
2020
J. Int. Comput. Games Assoc., 2020
2017
Let's Catch the Train to Monte-Carlo.
J. Int. Comput. Games Assoc., 2017
2016
Collective Intelligence or Collecting Intelligence?
Proceedings of the Internet Science - Third International Conference, 2016
2015
That PEGs the Question: Is it a Game?
J. Int. Comput. Games Assoc., 2015
2014
A Statue of Unremitting Devotion.
J. Int. Comput. Games Assoc., 2014
Crowd-Sourcing Fuzzy and Faceted Classification for Concept Search.
CoRR, 2014
2013
From to αβ to ABCD and SMAB.
J. Int. Comput. Games Assoc., 2013
Optimistically Parallelizing Parallel Search Processes.
J. Int. Comput. Games Assoc., 2013
<i>Ludo Ergo Sum</i>: Does Game Playing Reveal Your Personality?
J. Int. Comput. Games Assoc., 2013
2012
Of Triskaidekaphobia and Board-Filling Games with Random-Turn Order.
J. Int. Comput. Games Assoc., 2012
A Collaborative Classification-Based Search Engine for Prior Art and Solution Search: Durham Zoo.
Proceedings of the Sixth IEEE International Conference on Semantic Computing, 2012
2011
The Dark Side of the Board: Advances in Kriegspiel.
J. Int. Comput. Games Assoc., 2011
Is Go the Next Human Bastion to Crumble?
J. Int. Comput. Games Assoc., 2011
Sander Bakkes: Rapid Adaptation of Video Game AI.
J. Int. Comput. Games Assoc., 2011
2010
How Can Humans Learn from Computers?
J. Int. Comput. Games Assoc., 2010
Human Superiority Restored.
J. Int. Comput. Games Assoc., 2010
Omid David-Tabibi: Mimicking the Black Box.
J. Int. Comput. Games Assoc., 2010
2006
Innovating the innovation process.
Int. J. Technol. Manag., 2006
2000
Championship on the Fritz.
J. Int. Comput. Games Assoc., 2000
J. Int. Comput. Games Assoc., 2000
The Importance of being Scalable.
J. Int. Comput. Games Assoc., 2000
1999
J. Int. Comput. Games Assoc., 1999
Reaction of the Reviewer.
J. Int. Comput. Games Assoc., 1999
Ingo Althöfer's <i>13 Years of 3-Hirn</i>.
J. Int. Comput. Games Assoc., 1999
1998
Memory versus Search in Games.
J. Int. Comput. Games Assoc., 1998
1997
J. Int. Comput. Games Assoc., 1997
1992
Superb Bronstein Eats Computers for Breakfast.
J. Int. Comput. Games Assoc., 1992
1991
Twenty-Twenty Tournament Visions: AEGON 1991.
J. Int. Comput. Games Assoc., 1991
Chess, Computers, and Cognition.
J. Int. Comput. Games Assoc., 1991
J. Int. Comput. Games Assoc., 1991
How Computers Play Chess.
J. Int. Comput. Games Assoc., 1991
1990
A Decennium of Computer Chess in the Netherlands.
J. Int. Comput. Games Assoc., 1990
1989
The 9th Dutch Computer-Chess Championship.
J. Int. Comput. Games Assoc., 1989
The 1989 CSVN-AEGON Tournament.
J. Int. Comput. Games Assoc., 1989
1988
Report on the 8th Dutch National Computer-Chess Championship.
J. Int. Comput. Games Assoc., 1988
J. Int. Comput. Games Assoc., 1988
J. Int. Comput. Games Assoc., 1988
Rejoinder to Seidel's Reply.
J. Int. Comput. Games Assoc., 1988
1987
Book review: Advances in Computer Chess 4. Edited by D.F. Beal (Pergamon Press 1986 ).
SIGART Newsl., 1987
How to Extract Relevant Knowledge from Grandmaster Games.
J. Int. Comput. Games Assoc., 1987