Dap Hartmann

Affiliations:
  • Delft University of Technology, The Netherlands


According to our database1, Dap Hartmann authored at least 42 papers between 1987 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
The future of chess.
J. Int. Comput. Games Assoc., 2023

Hans Berliner: A life in chess, computer chess and much more.
J. Int. Comput. Games Assoc., 2023

2020
Book review.
J. Int. Comput. Games Assoc., 2020

2017
Let's Catch the Train to Monte-Carlo.
J. Int. Comput. Games Assoc., 2017

2016
Collective Intelligence or Collecting Intelligence?
Proceedings of the Internet Science - Third International Conference, 2016

2015
That PEGs the Question: Is it a Game?
J. Int. Comput. Games Assoc., 2015

2014
A Statue of Unremitting Devotion.
J. Int. Comput. Games Assoc., 2014

Crowd-Sourcing Fuzzy and Faceted Classification for Concept Search.
CoRR, 2014

2013
From to αβ to ABCD and SMAB.
J. Int. Comput. Games Assoc., 2013

Optimistically Parallelizing Parallel Search Processes.
J. Int. Comput. Games Assoc., 2013

<i>Ludo Ergo Sum</i>: Does Game Playing Reveal Your Personality?
J. Int. Comput. Games Assoc., 2013

2012
Of Triskaidekaphobia and Board-Filling Games with Random-Turn Order.
J. Int. Comput. Games Assoc., 2012

A Collaborative Classification-Based Search Engine for Prior Art and Solution Search: Durham Zoo.
Proceedings of the Sixth IEEE International Conference on Semantic Computing, 2012

2011
The Dark Side of the Board: Advances in Kriegspiel.
J. Int. Comput. Games Assoc., 2011

Is Go the Next Human Bastion to Crumble?
J. Int. Comput. Games Assoc., 2011

Sander Bakkes: Rapid Adaptation of Video Game AI.
J. Int. Comput. Games Assoc., 2011

2010
How Can Humans Learn from Computers?
J. Int. Comput. Games Assoc., 2010

Human Superiority Restored.
J. Int. Comput. Games Assoc., 2010

Omid David-Tabibi: Mimicking the Black Box.
J. Int. Comput. Games Assoc., 2010

2006
Innovating the innovation process.
Int. J. Technol. Manag., 2006

2000
Championship on the Fritz.
J. Int. Comput. Games Assoc., 2000

Games in AI Research.
J. Int. Comput. Games Assoc., 2000

The Importance of being Scalable.
J. Int. Comput. Games Assoc., 2000

1999
Hands off Hans!
J. Int. Comput. Games Assoc., 1999

Reaction of the Reviewer.
J. Int. Comput. Games Assoc., 1999

Ingo Althöfer's <i>13 Years of 3-Hirn</i>.
J. Int. Comput. Games Assoc., 1999

1998
Memory versus Search in Games.
J. Int. Comput. Games Assoc., 1998

1997
Review.
J. Int. Comput. Games Assoc., 1997

1992
Superb Bronstein Eats Computers for Breakfast.
J. Int. Comput. Games Assoc., 1992

1991
Twenty-Twenty Tournament Visions: AEGON 1991.
J. Int. Comput. Games Assoc., 1991

Chess, Computers, and Cognition.
J. Int. Comput. Games Assoc., 1991

A Tale of Two Sequels.
J. Int. Comput. Games Assoc., 1991

How Computers Play Chess.
J. Int. Comput. Games Assoc., 1991

1990
A Decennium of Computer Chess in the Netherlands.
J. Int. Comput. Games Assoc., 1990

1989
The 9th Dutch Computer-Chess Championship.
J. Int. Comput. Games Assoc., 1989

The 1989 CSVN-AEGON Tournament.
J. Int. Comput. Games Assoc., 1989

1988
Report on the 8th Dutch National Computer-Chess Championship.
J. Int. Comput. Games Assoc., 1988

Reviews.
J. Int. Comput. Games Assoc., 1988

Butterfly Boards.
J. Int. Comput. Games Assoc., 1988

Rejoinder to Seidel's Reply.
J. Int. Comput. Games Assoc., 1988

1987
Book review: Advances in Computer Chess 4. Edited by D.F. Beal (Pergamon Press 1986 ).
SIGART Newsl., 1987

How to Extract Relevant Knowledge from Grandmaster Games.
J. Int. Comput. Games Assoc., 1987


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