Danli Wang

Orcid: 0000-0003-0980-5457

According to our database1, Danli Wang authored at least 60 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
"Be a Lighting Programmer": Supporting Children Collaborative Learning through Tangible Programming System.
Int. J. Hum. Comput. Interact., May, 2024

Enhancing EEG-Based Decision-Making Performance Prediction by Maximizing Mutual Information Between Emotion and Decision-Relevant Features.
IEEE Trans. Affect. Comput., 2024

Does Investor Attention Matter for Carbon Market? New Insights From a Multi-Scale Quantile Causality Analysis.
IEEE Access, 2024

2023
CoAR-Maze: empowering children's collaborative tangible programming in augmented reality.
CCF Trans. Pervasive Comput. Interact., December, 2023

HetGRec: Heterogeneous Graph Attention Network for Group Recommendation.
IEEE Intell. Syst., 2023

Shape of Music: AR-based Tangible Programming Tool for Music Visualization.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Investigate the Neuro Mechanisms of Stereoscopic Visual Fatigue.
IEEE J. Biomed. Health Informatics, 2022

A Novel Attention-based Global and Local Information Fusion Neural Network for Group Recommendation.
Int. J. Autom. Comput., 2022

GBERT: Pre-training User representations for Ephemeral Group Recommendation.
Proceedings of the 31st ACM International Conference on Information & Knowledge Management, 2022

AR-C&P: A Tangible Programming for Children Based Augmented Reality.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022

2020
Stakeholder Symbiosis in the Context of Corporate Social Responsibility.
Symmetry, 2020

Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

User Experience Evaluation in Virtual Reality based on Subjective Feelings and Physiological Signals.
Proceedings of the Engineering Reality of Virtual Reality 2020, 2020

Visual Fatigue Assessment Based on Multi-task Learning.
Proceedings of the Stereoscopic Displays and Applications XXXI, 2020

2019
Can Manufacturing Service Value Co-Creation Improve Business Performance in the Internet Era?
IEEE Access, 2019

EEG-Based Motor Imagery Classification with Deep Multi-Task Learning.
Proceedings of the International Joint Conference on Neural Networks, 2019

CoProStory: A Tangible Programming Tool for Children's Collaboration.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

ARCat: A Tangible Programming Tool for DFS Algorithm Teaching.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
How visual discomfort changes with horizontal viewing angle on stereoscopic display.
CoRR, 2018

Coded Light Based Extensible Optical Tracking System.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

TanCreator: A Tangible Tool for Children to Create Augmented Reality Games.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

TLogic: A Tangible Programming Tool to Help Children Solve Problems.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

AR-maze: a tangible programming tool for children based on AR technology.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
The Effects of Proximity Cues on Visual Comfort When Viewing Stereoscopic Content.
Proceedings of the Stereoscopic Displays and Applications XXVIII, Burlingame, CA, USA, January 29, 2017

2016
MPP3D: Multi-Precision Pointing using the 3rd Dimension.
CoRR, 2016

A Tangible Embedded Programming System to Convey Event-Handling Concept.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

The Effects of Disparity Cue and Blur Cue on the Relative Visual Comfort of Stereoscopic Content.
Proceedings of the Image Quality and System Performance XIII, Electronic Imaging 2016, 2016

A review of human motion synthesis and motion retrieval technology.
Proceedings of the 11th International Conference on Computer Science & Education, 2016

Review of constraints-based motion retargeting techniques in 3D animations.
Proceedings of the 11th International Conference on Computer Science & Education, 2016

Visual Fatigue during Continuous Viewing the 3D Movie.
Proceedings of the Stereoscopic Displays and Applications XXVII, 2016

2015
A TUI-based Programming Tool for Children.
Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, 2015

Subjective and objective evaluation of visual fatigue on viewing 3D display continuously.
Proceedings of the Stereoscopic Displays and Applications XXVI, 2015

TanProStory: A Tangible Programming System for Children's Storytelling.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

A tangible programming system conveying event handling concept.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
StoryCube: supporting children's storytelling with a tangible tool.
J. Supercomput., 2014

Stereoscopic visual fatigue assessment and modeling.
Proceedings of the Stereoscopic Displays and Applications XXV, 2014

2013
TanPro-kit: a tangible programming tool for children.
Proceedings of the Interaction Design and Children 2013, 2013

2012
E-Block: a tangible programming tool for children.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

TempoString: a tangible tool for children's music creation.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

A collaborative sketch animation creation system on mobile devices.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

2011
CoolMag: a tangible interaction tool to customize instruments for children in music education.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

T-Maze: a tangible programming tool for children.
Proceedings of the Interaction Design and Children, 2011

2010
Sketch Animation Techniques and Applications Based on Mobile Devices.
Proceedings of the 2010 Asia-Pacific Conference on Wearable Computing Systems, 2010

2009
A Pen-Based Teaching System for Children and Its Usability Evaluation.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

A Story Authoring System for Children.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
Scenario-focused development method for a pen-based user interface: model and applications.
J. Supercomput., 2008

A Pen-Based 3D Role Modeling Tool for Children.
Trans. Edutainment, 2008

A pen and speech-based storytelling system for Chinese children.
Comput. Hum. Behav., 2008

A Pen-Based Children?s Instructional Platform Based on Cognition Theory of Multimedia Learning.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2008

TS-Animation: A Track-Based Sketching Animation System.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

2007
Feedback fuzzy-DVS scheduling of control tasks.
J. Supercomput., 2007

Network and device-level impacts: performance and reliability of active I/O storage systems.
J. Supercomput., 2007

Usability Evaluation of Children Edutainment Software.
Proceedings of the Usability and Internationalization. HCI and Culture, 2007

A Multimodal 3D Storytelling System for Chinese Children.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
Scenario-Based Design Methods for the Development of Pen-Based Software User Interface.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications & Conference on Real-Time Computing Systems and Applications, 2006

Study of Neural Networks for Electric Power Load Forecasting.
Proceedings of the Advances in Neural Networks - ISNN 2006, Third International Symposium on Neural Networks, Chengdu, China, May 28, 2006

A Multimodal Fusion Framework for Children's Storytelling Systems.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Designing Human-Centred Ubiquitous Computing.
Trans. SDPS, 2005

Energy-Aware Scheduling Design of Control Tasks.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2005

Scheduling Design of Controllers with Fuzzy Deadline.
Proceedings of the Fuzzy Systems and Knowledge Discovery, Second International Conference, 2005


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