Danijel Kucak

Orcid: 0000-0003-2947-2389

According to our database1, Danijel Kucak authored at least 11 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Graph Convolutional Networks for Predicting Cancer Outcomes and Stage: A Focus on cGAS-STING Pathway Activation.
Mach. Learn. Knowl. Extr., September, 2024

2023
Increasing Students' Motivation and Improving Outcome by Changing the Course Examination from Test to Project on a University Course.
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023

EduGame - Gamified Interactive Student Seating Chart.
Proceedings of the 7th International Symposium on Computer Science and Intelligent Control, 2023

2022
Gamification in Computer Programming Education - Systematic Literature Review.
Proceedings of the 45th Jubilee International Convention on Information, 2022

An Empirical Study of Long-Term Effects of Applying Gamification Principles to an Introductory Programming Courses on a University Level.
ICO, 2022

2021
Climbing up the Leaderboard: An Empirical Study of Improving Student Outcome by Applying Gamification Principles to an Object-Oriented Programming Course on a University Level.
Proceedings of the 44th International Convention on Information, 2021

A Blended Learning with Gamification Approach for Teaching Programming Courses in Higher Education.
Proceedings of the 44th International Convention on Information, 2021

Enhancing Student Learning Productivity with Gamification-Based E-learning Platform: Empirical Study and Best Practices.
ICO, 2021

Blockchain as a Secure and Reliable Technology in Business and Communication Systems.
ICO, 2021

2020
Machine learning model for detecting high school students as candidates for drop-out from a study program.
Proceedings of the 43rd International Convention on Information, 2020

2018
Gamification in sport - Improving motivation for recreational sport.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018


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