Danielle Olson

Orcid: 0000-0001-7031-2016

According to our database1, Danielle Olson authored at least 8 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Social Modeling in Computational Simulations: Racial and Ethnic Representation in Videogames and Virtual Reality Systems.
PhD thesis, 2021

Building Trust Over Time in Human-Agent Relationships.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

2020
"I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Breakbeat Narratives: A Personalized, Conversational Interactive Storytelling System for Museum Education.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Foundations of Interaction in the Virtual Reality Medium.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

2018
Reasonable Perception: Connecting Vision and Language Systems for Validating Scene Descriptions.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Perception of Speaker Personality Traits Using Speech Signals.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2014
Authoring conversational narratives in games with the Chimeria platform.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014


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