Danielle Olson
Orcid: 0000-0001-7031-2016
According to our database1,
Danielle Olson
authored at least 8 papers
between 2014 and 2021.
Collaborative distances:
Collaborative distances:
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Bibliography
2021
Social Modeling in Computational Simulations: Racial and Ethnic Representation in Videogames and Virtual Reality Systems.
PhD thesis, 2021
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021
2020
"I Don't See Color": Characterizing Players' Racial Attitudes and Experiences via an Anti-Bias Simulation Videogame.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Breakbeat Narratives: A Personalized, Conversational Interactive Storytelling System for Museum Education.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
2018
Reasonable Perception: Connecting Vision and Language Systems for Validating Scene Descriptions.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014