Danielle Harlow

Orcid: 0000-0001-6721-7659

Affiliations:
  • University of California Santa Barbara


According to our database1, Danielle Harlow authored at least 26 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Qupcakery: A Puzzle Game that Introduces Quantum Gates to Young Learners.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

2020
Initial Learning Trajectories for K-12 Quantum Computing.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Talk and Tech: The Impact of Technology Type and Setting on the Communication Patterns of a Child With Autism.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Exploring Quantum Reversibility with Young Learners.
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020

2018
Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences.
IEEE Trans. Learn. Technol., 2018

Starting from Scratch: Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next.
Proceedings of the 2018 ACM Conference on International Computing Education Research, 2018

2017
Micro- and Macroscale Ideas of Current Among Upper-Division Electrical Engineering Students.
IEEE Trans. Educ., 2017

Assessing Children's Understanding of the Work of Computer Scientists: The Draw-a-Computer-Scientist Test.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Using Upper-Elementary Student Performance to Understand Conceptual Sequencing in a Blocks-based Curriculum.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Dancing Robots: A Collaboration Between Elementary School and University Engineering Students.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

Roll It Wall: Developing a Framework for Evaluating Practices of Learning.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

Fidgeting with Fabrication: Students with ADHD Making Tools to Focus.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across Gender.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Not my Gumdrop Buttons!: Youth Tool Use in Designing an Electronic Shrek-themed Bean Bag Toss.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Cracking The Code: The Impact of Computer Coding on the Interactions of a Child with Autism.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Differentiating for Diversity: Using Universal Design for Learning in Elementary Computer Science Education.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Initialization in Scratch: Seeking Knowledge Transfer.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Educating Teachers for the Maker Movement: Pre-service Teachers' Experiences Facilitating Maker Activities.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016

User-Centered Design in Block-Based Programming: Developmental & Pedagogical Considerations for Children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Floors and Flexibility: Designing a Programming Environment for 4th-6th Grade Classrooms.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Getting Started in Teaching and Researching Computer Science in the Elementary Classroom.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Fourth Grade Students Reading Block-Based Programs: Predictions, Visual Cues, and Affordances.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

Interactive design by children: a construct map for programming.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Mapping students' ideas to understand learning in a collaborative programming environment.
Comput. Sci. Educ., 2014

Identifying elementary students' pre-instructional ability to develop algorithms and step-by-step instructions.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

What motivates STEM teachers to attend professional development? A case study in Chilian high schools.
Proceedings of the IEEE Frontiers in Education Conference, 2014


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