Danielle Boulden
Orcid: 0000-0003-4833-7115
According to our database1,
Danielle Boulden
authored at least 23 papers
between 2018 and 2024.
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Bibliography
2024
Investigating the Needs of Middle School Educators in Teaching Artificial Intelligence.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 2, 2024
2023
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023
Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
2022
Two-Computer Pair Programming: Exploring a Feedback Intervention to improve Collaborative Talk in Elementary Students.
Comput. Sci. Educ., 2022
2021
Measuring in-service teacher self-efficacy for teaching computational thinking: development and validation of the T-STEM CT.
Educ. Inf. Technol., 2021
Collaborative Dialogue and Types of Conflict: An Analysis of Pair Programming Interactions between Upper Elementary Students.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
The Design and Implementation of a Method for Evaluating and Building Research Practice Partnerships.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.2, Virtual Event, Germany, June 26, 2021
Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021
Proceedings of the Interactive Storytelling, 2021
2020
A block-based modeling curriculum for teaching middle grade science students about Covid-19.
Proceedings of the WiPSCE '20: Workshop in Primary and Secondary Computing Education, 2020
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework.
Proceedings of the 13th International Conference on Educational Data Mining, 2020
2019
From 'Use' to 'Choose': Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report).
Proceedings of the 14th Workshop in Primary and Secondary Computing Education, 2019
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019
Use, Modify, Create: Comparing Computational Thinking Lesson Progressions for STEM Classes.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019
Proceedings of the Joint Proceedings of the Workshops of the 12th International Conference on Educational Data Mining co-located with the 12th International Conference on Educational Data Mining, 2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Conflicts and Collaboration: A Study of Upper Elementary Students Solving Computer Science Problems.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
CEO: A Triangulated Evaluation of a Modeling-Based CT-Infused CS Activity for Non-CS Middle Grade Students.
Proceedings of the ACM Conference on Global Computing Education, 2019
2018
Infusing computational thinking into middle grade science classrooms: lessons learned.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018