Daniele Loiacono
Orcid: 0000-0002-5355-0634
According to our database1,
Daniele Loiacono
authored at least 89 papers
between 2005 and 2024.
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Bibliography
2024
Leveraging Multimodal CycleGAN for the Generation of Anatomically Accurate Synthetic CT Scans from MRIs.
CoRR, 2024
Deep Learning-Based Auto-Segmentation of Planning Target Volume for Total Marrow and Lymph Node Irradiation.
CoRR, 2024
Proceedings of the Ethics and Fairness in Medical Imaging, 2024
A Tool for the Procedural Generation of Shaders Using Interactive Evolutionary Algorithms.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
2023
Entertain. Comput., May, 2023
Multim. Tools Appl., February, 2023
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design.
Proceedings of the Genetic and Evolutionary Computation Conference, 2023
Proceedings of the 36th IEEE International Symposium on Computer-Based Medical Systems, 2023
Comparing Adversarial and Supervised Learning for Organs at Risk Segmentation in CT images.
Proceedings of the 36th IEEE International Symposium on Computer-Based Medical Systems, 2023
Segmentation of Planning Target Volume in CT Series for Total Marrow Irradiation Using U-Net.
Proceedings of the 36th IEEE International Symposium on Computer-Based Medical Systems, 2023
2022
A genetic algorithm tool for conceptual structural design with cost and embodied carbon optimization.
Eng. Appl. Artif. Intell., 2022
CoRR, 2022
Are 3D better than 2D Convolutional Neural Networks for Medical Imaging Semantic Segmentation?
Proceedings of the International Joint Conference on Neural Networks, 2022
Proceedings of the Sixth International Workshop on Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? co-located with the International Conference on Advanced Visual Interfaces (AVI 2022), 2022
2021
Chest X-Rays Image Classification from $\beta{-}$ Variational Autoencoders Latent Features.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021
Proceedings of the International Joint Conference on Neural Networks, 2021
2020
A Framework to Create Collaborative Games for Team Building using Procedural Content Generation.
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020
Proceedings of the 2020 IEEE Symposium Series on Computational Intelligence, 2020
Proceedings of the 2020 International Joint Conference on Neural Networks, 2020
Asking Students to Do All the Work: An Analysis of a Fully Peer-Assessed Course on Game Design and Development.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
IEEE Trans. Games, 2019
Transfer Brain MRI Tumor Segmentation Models Across Modalities with Adversarial Networks.
CoRR, 2019
Searching the Latent Space of a Generative Adversarial Network to Generate DOOM Levels.
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
2018
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
2015
Appl. Soft Comput., 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
2014
Gene I. Sher: Handbook of neuroevolution through Erlang - Springer, 2013, ISBN: 978-1461444626, pp 831, $189.
Genet. Program. Evolvable Mach., 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
2013
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture.
Expert Syst. Appl., 2013
Proceedings of the Genetic and Evolutionary Computation Conference, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
Proceedings of the Artificial and Computational Intelligence in Games, 2013
2012
Proceedings of the Genetic and Evolutionary Computation Conference, 2012
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012
Proceedings of the Computing Frontiers Conference, CF'12, 2012
2011
IEEE Trans. Comput. Intell. AI Games, 2011
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011
Interactive evolution for the procedural generation of tracks in a high-end racing game.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011
A cheating detection framework for Unreal Tournament III: A machine learning approach.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
2010
IEEE Trans. Comput. Intell. AI Games, 2010
IEEE Trans. Comput. Intell. AI Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010
2009
Proceedings of the Learning Classifier Systems, 2009
Proceedings of the Genetic and Evolutionary Computation Conference, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
Proceedings of the IEEE Congress on Evolutionary Computation, 2009
2008
A Multi-objective Genetic Algorithm for Design Space Exploration in High-Level Synthesis.
Proceedings of the IEEE Computer Society Annual Symposium on VLSI, 2008
Proceedings of the Genetic and Evolutionary Computation Conference, 2008
Proceedings of the Genetic and Evolutionary Computation Conference, 2008
Proceedings of the Recent Advances in Reinforcement Learning, 8th European Workshop, 2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
High-level synthesis with multi-objective genetic algorithm: A comparative encoding analysis.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008
Proceedings of the IEEE Congress on Evolutionary Computation, 2008
Proceedings of the IEEE Congress on Evolutionary Computation, 2008
2007
Int. J. Bifurc. Chaos, 2007
Evol. Comput., 2007
Proceedings of the Learning Classifier Systems, 2007
Proceedings of the Learning Classifier Systems, 2007
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Proceedings of the Genetic and Evolutionary Computation Conference, 2007
Support vector machines for computing action mappings in learning classifier systems.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007
2006
Proceedings of the Genetic and Evolutionary Computation Conference, 2006
Proceedings of the Genetic and Evolutionary Computation Conference, 2006
Proceedings of the Genetic and Evolutionary Computation Conference, 2006
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006
2005
Proceedings of the Genetic and Evolutionary Computation Conference, 2005
Proceedings of the Genetic and Evolutionary Computation Conference, 2005
Proceedings of the Genetic and Evolutionary Computation Conference, 2005
Proceedings of the IEEE Congress on Evolutionary Computation, 2005
Proceedings of the IEEE Congress on Evolutionary Computation, 2005