Daniele Gravina

Orcid: 0000-0003-3327-3542

According to our database1, Daniele Gravina authored at least 13 papers between 2015 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
The AI4Media Project: Use of Next-Generation Artificial Intelligence Technologies for Media Sector Applications.
Proceedings of the Artificial Intelligence Applications and Innovations, 2021

2020
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Quality Diversity Through Surprise.
IEEE Trans. Evol. Comput., 2019

Blending notions of diversity for MAP-elites.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019

Modelling the Quality of Visual Creations in Iconoscope.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Procedural Content Generation through Quality Diversity.
Proceedings of the IEEE Conference on Games, 2019

2018
Fusing novelty and surprise for evolving robot morphologies.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018

2017
Surprise Search for Evolutionary Divergence.
CoRR, 2017

Exploring divergence in soft robot evolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Coupling novelty and surprise for evolutionary divergence.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

2016
Surprise Search: Beyond Objectives and Novelty.
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016

Constrained surprise search for content generation.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

2015
Procedural weapons generation for unreal tournament III.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015


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