Daniela Villani
Orcid: 0000-0002-2435-4036
According to our database1,
Daniela Villani
authored at least 48 papers
between 2005 and 2024.
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Bibliography
2024
Desktop-based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education: An experimental study to evaluate students' learning gains and user experience.
J. Comput. Assist. Learn., December, 2024
Exploring students' acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course.
Educ. Inf. Technol., August, 2024
Cyberpsychology Behav. Soc. Netw., January, 2024
Learning in the Metaverse: Are University Students Willing to Learn in Immersive Virtual Reality?
Cyberpsychology Behav. Soc. Netw., January, 2024
The Impact of Virtual Reality Social Platforms on Autobiographical Memory and Self-disclosure: An Experimental Study.
Proceedings of the Extended Reality - International Conference, 2024
2023
The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students.
Interact. Learn. Environ., May, 2023
Promoting Emotional and Psychological Well-Being During COVID-19 Pandemic: A Self-Help Virtual Reality Intervention for University Students.
Cyberpsychology Behav. Soc. Netw., April, 2023
oVeRcomING COPD: Virtual Reality and Savoring to Promote the Well-Being of Patients with Chronic Obstructive Pulmonary Disease.
Cyberpsychology Behav. Soc. Netw., January, 2023
Promoting Positive Emotions in Older Adults: A Self-help Relational Savoring e-Intervention.
Proceedings of the Human Aspects of IT for the Aged Population, 2023
The Silence of Art: Investigating the Emotional Experience of a Virtual Museum by Facial Expression Analysis.
Proceedings of the Extended Reality - International Conference, 2023
2022
<i>Call for Special Issue Papers: </i> HUMANE METAVERSE: Opportunities and Challenges Towards the Development of a Humane-Centered Metaverse: Deadline for Manuscript Submission: December 31, 2022.
Cyberpsychology Behav. Soc. Netw., 2022
The e-SaVoR Project: Savoring and Virtual Reality to Enhance Emerging Adults' Well-Being.
Cyberpsychology Behav. Soc. Netw., 2022
Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study.
Behav. Inf. Technol., 2022
2021
Behind a Digital Mask: Users' Subjective Experience of Animated Characters and Its Effect on Source Credibility.
Interact. Comput., 2021
Emerging Adults' Expectations About the Next Generation of Robots: Exploring Robotic Needs Through a Latent Profile Analysis.
Cyberpsychology Behav. Soc. Netw., 2021
Cyberpsychology Behav. Soc. Netw., 2021
2020
Immersive virtual reality in K-12 and higher education: A 10-year systematic review of empirical research.
Br. J. Educ. Technol., 2020
2019
Adolescents' Beliefs About Peers' Engagement in an Online Self-Harm Challenge: Exploring the Role of Individual Characteristics Through a Latent Class Analysis.
Cyberpsychology Behav. Soc. Netw., 2019
Promoting Wellbeing in Pregnancy: A Multi-component Positive Psychology and Mindfulness-Based Mobile App.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2019
2018
Students' acceptance of tablet PCs in Italian high schools: Profiles and differences.
Br. J. Educ. Technol., 2018
Engaging Elderly Breast Cancer Patients Through an e-health Intervention: A Case Series Study.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2018
2017
Changing Avatars, Changing Selves? The Influence of Social and Contextual Expectations on Digital Rendition of Identity.
Cyberpsychology Behav. Soc. Netw., 2017
2016
Unconscious goal pursuit primes attitudes towards technology usage: A virtual reality experiment.
Comput. Hum. Behav., 2016
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study.
Proceedings of the eHealth 360°, 2016
2015
Comput. Math. Methods Medicine, 2015
Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension.
Comput. Hum. Behav., 2015
Does a Meditation Protocol Supported by a Mobile Application Help People Reduce Stress? Suggestions from a Controlled Pragmatic Trial.
Cyberpsychology Behav. Soc. Netw., 2015
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2015
No Man Is a Monkey Island: Individual Characteristics Associated with Gamers' Preferences for Single or Multiplayer Games.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015
2014
Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review.
Virtual Real., 2014
2012
May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview.
Interact. Comput., 2012
Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures.
Neurocomputing, 2012
Does Interactive Media Enhance the Management of Stress? Suggestions from a Controlled Study.
Cyberpsychology Behav. Soc. Netw., 2012
Am I My Avatar? A Tool to Investigate Virtual Body Image Representation in Adolescence.
Cyberpsychology Behav. Soc. Netw., 2012
The Effects of a Mobile Stress Management Protocol on Nurses Working with Cancer Patients: a Preliminary Controlled Study.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
2009
The Role of Interactive Media Features on the Affective Response: a Virtual Reality Study.
e Minds Int. J. Hum. Comput. Interact., 2009
2008
Why You Really Eat? Virtual Reality in the Treatment of Obese Emotional Eaters.
Proceedings of the Medicine Meets Virtual Reality 16, 2008
2007
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions.
Cyberpsychology Behav. Soc. Netw., 2007
NeuroVR: An Open Source Virtual Reality Platform for Clinical Psychology and Behavioral Neurosciences.
Proceedings of the Medicine Meets Virtual Reality 15, 2007
Cellular phones for reducing battlefield stress: Rationale and a preliminary research.
Proceedings of the Medicine Meets Virtual Reality 15, 2007
Managing Exam Stress Using UMTS Phones: The advantage of Portable Audio/Video Support.
Proceedings of the Medicine Meets Virtual Reality 15, 2007
Proceedings of the Virtual Reality, 2007
2005
Cyberpsychology Behav. Soc. Netw., 2005