Daniela Romano
Orcid: 0000-0001-5756-0146
According to our database1,
Daniela Romano
authored at least 36 papers
between 2000 and 2023.
Collaborative distances:
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Bibliography
2023
Towards Evaluating Effects of Digital Sensory Environments on Human Emotions in the Wild.
Proceedings of the 6th Media Architecture Biennale Conference, 2023
Proceedings of the 6th International Conference on Robot Systems and Applications, 2023
2021
J. Univers. Comput. Sci., 2021
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021
2020
2018
Towards evaluating the impact of recommender systems on visitor experience in physical museums.
Proceedings of the 2nd Workshop on Mobile Access to Cultural Heritage co-located with 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
2017
Proceedings of the 8th IEEE International Conference on Cognitive Infocommunications, 2017
2016
Problem solving, confidence and frustration when carrying out familiar tasks on non-familiar mobile devices.
Comput. Hum. Behav., 2016
Proceedings of the ICEIS 2016, 2016
2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
2014
Proceedings of the 14th UK Workshop on Computational Intelligence, 2014
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014
2012
Constructing Complex 3D Biological Environments from Medical Imaging Using High Performance Computing.
IEEE ACM Trans. Comput. Biol. Bioinform., 2012
2011
Proceedings of the Computational Methods in Systems Biology, 9th International Conference, 2011
2010
Int. J. Gaming Comput. Mediat. Simulations, 2010
Briefings Bioinform., 2010
Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields.
Proceedings of the Theory and Practice of Computer Graphics, 2010
Proceedings of the Theory and Practice of Computer Graphics, 2010
2009
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009
A high performance agent based modelling framework on graphics card hardware with CUDA.
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009
2008
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
POLLy: A Conversational System that uses a Shared Representation to Generate Action and Social Language.
Proceedings of the Third International Joint Conference on Natural Language Processing, 2008
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008
Using a Shared Representation to Generate Action and Social Language for a Virtual Dialogue Environment.
Proceedings of the Emotion, 2008
2007
Generating Politeness in Task Based Interaction: An Evaluation of the Effect of Linguistic Form and Culture.
Proceedings of the Eleventh European Workshop on Natural Language Generation, 2007
Proceedings of the Affective Computing and Intelligent Interaction, 2007
Proceedings of the Affective Computing and Intelligent Interaction, 2007
2006
Interact. Technol. Smart Educ., 2006
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006
2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the Intelligent Virtual Environments and Virtual Agents, 2004
2002
Virtual artefacts to support negotiation within an augmented collaborative environment for alternate dispute resolution.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002
2001
Presence and Reflection in Training: Support for Learning to Improve Quality Decision-Making Skills under Time Limitations.
Cyberpsychology Behav. Soc. Netw., 2001
2000
Perfect presence: What does this mean for the design of virtual learning environments?
Educ. Inf. Technol., 2000