Daniela Markov-Vetter
According to our database1,
Daniela Markov-Vetter
authored at least 10 papers
between 2012 and 2020.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2020
The Effect of Spatial Reference on Visual Attention and Workload during Viewpoint Guidance in Augmented Reality.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020
2019
Enhancement of Pointing Towards Non-Haptic Augmented Reality Interfaces by Increasing the Arm Position Sense.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2016
Human factors in instructional augmented reality for intravehicular spaceflight activities and how gravity influences the setup of interfaces operated by direct object selection.
PhD thesis, 2016
2015
Enhancement of Direct Augmented Reality Object Selection by Gravity-Adapted Target Resizing.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2015
The Influence of Gravity-adapted Target Resizing on Direct Augmented Reality Pointing under Simulated Hypergravity.
Proceedings of the GRAPP 2015, 2015
2014
A proof-of-concept study on the impact of artificial hypergravity on force-adapted target sizing for direct Augmented Reality pointing.
Proceedings of the 2014 IEEE Virtual Reality, 2014
2013
A pilot study for Augmented Reality supported procedure guidance to operate payload racks on-board the International Space Station.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013
The Impact of Altered Gravitation on Performance and Workload of Augmented Reality Hand-Eye-Coordination: Inside vs. Outside of Human Body Frame of Reference.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013
2012
Evaluation of 3D selection tasks in parabolic flight conditions: pointing task in augmented reality user interfaces.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012