Daniela Gorski Trevisan
Orcid: 0000-0003-0061-4689Affiliations:
- Fluminense Federal University, Institute of Computing, Niterói, Brazil
According to our database1,
Daniela Gorski Trevisan
authored at least 80 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
Engagement by Design Cards: A tool to involve designers and non-experts in the design of crowdsourcing initiatives.
Int. J. Hum. Comput. Stud., February, 2024
Foveated Path Culling: A mixed path tracing and radiance field approach for optimizing rendering in XR Displays.
J. Interact. Syst., 2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems, 2024
Revisiting visual accessibility with non-textual content: challenges and solutions for human-computer interaction.
Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems, 2024
Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems, 2024
2023
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Investigating Developers' Perception on Success Factors for Research Software Development.
Proceedings of the New Sustainable Horizons in Artificial Intelligence and Digital Solutions, 2023
Proceedings of the Electronic Government - 22nd IFIP WG 8.5 International Conference, 2023
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023
The Use of Design Thinking for Reflection in Recruitment and Selection of IT Professionals.
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023
Using the Engagement by Design to Reflect on Recruiting and Selecting IT Professionals.
Proceedings of the 26th International Conference on Computer Supported Cooperative Work in Design, 2023
2022
Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms.
Entertain. Comput., 2022
Foreword to the Special Section on the 2021 Symposium on Virtual and Augmented Reality (SVR 2021).
Comput. Graph., 2022
A guideline proposal for minimizing cybersickness in VR-based serious games and applications.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022
Proceedings of the 25th IEEE International Conference on Computer Supported Cooperative Work in Design, 2022
2021
J. Interact. Syst., November, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021
2020
Braz. J. Inf. Syst., 2020
Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments.
CoRR, 2020
Comput. Graph., 2020
Minimizing cybersickness in head-mounted display systems: causes and strategies review.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Investigating Users' Natural Engagement with a 3D Design Approach in an Egocentric Vision Scenario.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
Assessing the level of acceptance of a crowdsourcing solution to monitor infectious diseases propagation.
Proceedings of the IEEE International Smart Cities Conference, 2020
Proceedings of the 26th Americas Conference on Information Systems, 2020
2019
Virtual and Real Body Representation in Mixed Reality: An Analysis of Self-presence and Immersive Environments.
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Proceedings of the Entertainment Computing and Serious Games, 2019
Interaction Techniques in Three-Dimensional Virtual Environments Based on Games to Support Chronic Diseases Treatment: A Systematic Review.
Proceedings of the HCI in Games, 2019
Proceedings of the 2019 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement, 2019
2018
Entertain. Comput., 2018
Promoting users engagement in the resolution of social development problems using the Fisher-Fogg Framework.
Proceedings of the XIV Brazilian Symposium on Information Systems, 2018
Proceedings of the Entertainment Computing - ICEC 2018, 2018
Proceedings of the 22nd International Conference Information Visualisation, 2018
Proceedings of the 44th Graphics Interface Conference, Toronto, Canada, May 8-11, 2018., 2018
2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Minimizing cyber sickness in head mounted display systems: Design guidelines and applications.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
Understanding User Experience with Game Controllers: A Case Study with an Adaptive Smart Controller and a Traditional Gamepad.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
Transparency in practice: using visualization to enhance the interpretability of open data.
Proceedings of the 18th Annual International Conference on Digital Government Research, 2017
2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016
Investigating Motivational Aspects of Brazilian Elderly to Interact with Digital Games.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, 2016
2015
A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015
Big Data Visualization for Occupational Health and Security Problem in Oil and Gas Industry.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
Proceedings of the Universal Access in Human-Computer Interaction. Access to Today's Technologies, 2015
Proceedings of the 21st Americas Conference on Information Systems, 2015
2014
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014
Jecripe: how a serious game project encouraged studies in different computer science areas.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
2013
A Method to Evaluate Disabled User Interaction: A Case Study with Down Syndrome Children.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013
2012
Toward the design of transitional interfaces: an exploratory study on a semi-immersive hybrid user interface.
Virtual Real., 2012
2011
Proceedings of the 6th International Conference for Internet Technology and Secured Transactions, 2011
2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
2009
Multimodal focus attention and stress detection and feedback in an augmented driver simulator.
Pers. Ubiquitous Comput., 2009
2008
Towards an integrated system for planning and assisting maxillofacial orthognathic surgery.
Comput. Methods Programs Biomed., 2008
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008
2007
2006
Design, implementation and evaluation for continuous interaction in image-guided surgery.
PhD thesis, 2006
2004
Virtual Real., 2004
Proceedings of the Proceeding of the Ninth International Conference on 3D Web Technology, 2004
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Third International Workshop on Task Models and Diagrams for User Interface Design - TAMODIA 2004, November 15, 2004
Proceedings of the MIXER '04, 2004
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
The Continuity Property in Mixed Reality and Multiplatform Systems: a Comparative Study.
Proceedings of the Computer-Aided Design of User Interfaces IV, 2004
2003
Proceedings of the Medical Imaging 2003: Visualization, 2003