Daniel Valente de Macedo
According to our database1,
Daniel Valente de Macedo
authored at least 12 papers
between 2011 and 2020.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2020
Entertain. Comput., 2020
2019
A Virtual Reality Based Platform to Balance Disorders Diagnosis and Vestibular Rehabilitation.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
2018
Vis. Comput., 2018
Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations.
Comput. Entertain., 2018
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
2017
Uma nova metodologia para renderização híbrida a taxas interativas combinando reflexões em espaço de tela com Ray Tracing em GPU.
PhD thesis, 2017
2016
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015
2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
2011
Comput. Entertain., 2011