Daniel Valente de Macedo

According to our database1, Daniel Valente de Macedo authored at least 12 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
An interactive simulation-based game of a manufacturing process in heavy industry.
Entertain. Comput., 2020

2019
A Virtual Reality Based Platform to Balance Disorders Diagnosis and Vestibular Rehabilitation.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

2018
Real-time dynamic reflections for realistic rendering of 3D scenes.
Vis. Comput., 2018

Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations.
Comput. Entertain., 2018

Virtual Simulator for Forklift Training.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

2017
Uma nova metodologia para renderização híbrida a taxas interativas combinando reflexões em espaço de tela com Ray Tracing em GPU.
PhD thesis, 2017

2016
A serious game to improve posture and spinal health while having fun.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

2015
Desenvolvimento de Aplicações Gráficas Interativas com a Unreal Engine 4.
RITA, 2015

Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections.
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015

Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

2013
Art Making Using an Haptic Device for Interactive Digital Painting.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

2011
Experiences with rapid mobile game development using unity engine.
Comput. Entertain., 2011


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