Daniel Torres
Orcid: 0000-0001-8674-0381
According to our database1,
Daniel Torres
authored at least 18 papers
between 2003 and 2024.
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Bibliography
2024
Spatiotemporal Variations in Biophysical Water Quality Parameters: An Integrated In Situ and Remote Sensing Analysis of an Urban Lake in Chile.
Remote. Sens., January, 2024
The Emotions and Advice in Virtual Assistants: A Dual Study on Emotion Validation and Agent Suggestions in a Gaming Scenario.
J. Interact. Syst., 2024
Combining Total Variation and Nonlocal Variational Models for Low-Light Image Enhancement.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
2023
Field Robotics, January, 2023
Task-Level Control and Poincaré Map-Based Sim-to-Real Transfer for Effective Command Following of Quadrupedal Trot Gait.
Proceedings of the 22nd IEEE-RAS International Conference on Humanoid Robots, 2023
2022
Quadratically constrained quadratic programs using approximations of the step-to-step dynamics: application on a 2D model of Digit.
Proceedings of the 21st IEEE-RAS International Conference on Humanoid Robots, 2022
2018
Theory of prediction, interpolation and filtering of <i>α</i>-stationary random signals.
Signal Process., 2018
Res. Comput. Sci., 2018
Proceedings of the 4th Congress on Robotics and Neuroscience, 2018
2015
Proceedings of the 10th International Conference on Future Networks and Communications (FNC 2015) / The 12th International Conference on Mobile Systems and Pervasive Computing (MobiSPC 2015) / Affiliated Workshops, 2015
2014
Proceedings of the 10th IEEE/ASME International Conference on Mechatronic and Embedded Systems and Applications, 2014
2013
Proceedings of the ROBOT 2013: First Iberian Robotics Conference, 2013
2008
Knowl. Eng. Rev., 2008
2005
Proceedings of the Smart Graphics, 5th International Symposium, 2005
Proceedings of the New Interfaces for Musical Expression, 2005
2004
MANDALA: A Reconfigurable VR Environment for Studying Spatial Navigation in Humans Using EEG.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004
2003
The ANIMUS project: a framework for the creation of interactive creatures in immersed environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003
Proceedings of the Smart Graphics, Third International Symposium, 2003