Daniel Thalmann
Orcid: 0000-0002-0451-7491Affiliations:
- Swiss Federal Institute of Technology in Lausanne, Switzerland
According to our database1,
Daniel Thalmann
authored at least 503 papers
between 1977 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
Springer, ISBN: 978-3-031-36486-0, 2023
2022
Comput. Animat. Virtual Worlds, 2022
Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022
2021
Vis. Comput., 2021
IEEE Trans. Neural Networks Learn. Syst., 2021
2020
Learning a Unified Blind Image Quality Metric via On-Line and Off-Line Big Training Instances.
IEEE Trans. Big Data, 2020
Int. J. Soc. Robotics, 2020
Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design.
CoRR, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Hough Forest With Optimized Leaves for Global Hand Pose Estimation With Arbitrary Postures.
IEEE Trans. Cybern., 2019
IEEE Trans. Pattern Anal. Mach. Intell., 2019
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2019
Proceedings of the 19th IEEE-RAS International Conference on Humanoid Robots, 2019
Automated Verbal and Non-verbal Speech Analysis of Interviews of Individuals with Schizophrenia and Depression.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019
Proceedings of the Advances in Computer Graphics, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Model-Based Referenceless Quality Metric of 3D Synthesized Images Using Local Image Description.
IEEE Trans. Image Process., 2018
IEEE Trans. Image Process., 2018
Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018).
Comput. Graph., 2018
Proceedings of the 9th International Workshop on Spoken Dialogue System Technology, 2018
Proceedings of the 23rd IEEE International Conference on Digital Signal Processing, 2018
A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands.
Proceedings of Computer Graphics International 2018, 2018
Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR.
Proceedings of the 31st International Conference on Computer Animation and Social Agents, 2018
2017
Accurate and Efficient Approximation of Clothoids Using Bézier Curves for Path Planning.
IEEE Trans. Robotics, 2017
The Making of a 3D-Printed, Cable-Driven, Single-Model, Lightweight Humanoid Robotic Hand.
Frontiers Robotics AI, 2017
Proceedings of the SIGGRAPH Asia 2017 Courses, Bangkok, Thailand, November 27 - 30, 2017, 2017
Assessment and prediction of negative symptoms of schizophrenia from RGB+D movement signals.
Proceedings of the 19th IEEE International Workshop on Multimedia Signal Processing, 2017
3D Convolutional Neural Networks for Efficient and Robust Hand Pose Estimation from Single Depth Images.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017
2016
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016
Proceedings of the Context Aware Human-Robot and Human-Agent Interaction, 2016
Comput. Animat. Virtual Worlds, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016
Proceedings of the MultiMedia Modeling - 22nd International Conference, 2016
Proceedings of the 2016 IEEE International Conference on Acoustics, 2016
Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016
An evaluation of spatial presence, social presence, and interactions with various 3D displays.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016
Proceedings of the Computer Vision - ACCV 2016, 2016
2015
IEEE Trans. Circuits Syst. Video Technol., 2015
Dramaturgical and dissonance theories in explicit social context modeling for complex agents.
Comput. Animat. Virtual Worlds, 2015
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2015
Gesture Interaction with Virtual Humans and Social Robots.
Proceedings of the VISAPP 2015, 2015
Proceedings of the SIGGRAPH Asia 2015 Courses, Kobe, Japan, November 2-6, 2015, 2015
AR in Hand: Egocentric Palm Pose Tracking and Gesture Recognition for Augmented Reality Applications.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015
Proceedings of the 2015 IEEE International Symposium on Circuits and Systems, 2015
Proceedings of the 2015 IEEE International Conference on Multimedia and Expo, 2015
Proceedings of the 2015 IEEE International Conference on Digital Signal Processing, 2015
Proceedings of the IEEE China Summit and International Conference on Signal and Information Processing, 2015
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015
2014
Proceedings of the 3D Research Challenges in Cultural Heritage, 2014
Presence Teleoperators Virtual Environ., 2014
Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013) Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2014
Knowl. Based Syst., 2014
Comput. Animat. Virtual Worlds, 2014
Electron. Commer. Res. Appl., 2014
Proceedings of the SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, 2014
Proceedings of the SIGGRAPH Asia 2014 Courses, Shenzhen, China, December 3-6, 2014, 2014
Proceedings of the Symposium on Applied Computing, 2014
Non-intrusive quality assessment for enhanced speech signals based on spectro-temporal features.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2014
Proceedings of the 2014 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2014
Towards Effective Diagnosis and Prediction via 3D Patient Model: A Complete Research Plan.
Proceedings of the 3D Multiscale Physiological Human, 2014
Proceedings of the 3D Multiscale Physiological Human, 2014
Computer Animation.
Proceedings of the Computing Handbook, 2014
2013
Model-based hand pose estimation via spatial-temporal hand parsing and 3D fingertip localization.
Vis. Comput., 2013
J. Virtual Real. Broadcast., 2013
Asymmetric facial expressions: revealing richer emotions for embodied conversational agents.
Comput. Animat. Virtual Worlds, 2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013
Proceedings of the SIGGRAPH Asia 2013, 2013
Proceedings of the Seventh ACM Conference on Recommender Systems, 2013
Proceedings of the Human Behavior Understanding - 4th International Workshop, 2013
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
Scalable Solutions for Simulating, Animating, and Rendering Real-Time Crowds of Diverse Virtual Humans.
Proceedings of the Modeling, Simulation and Visual Analysis of Crowds, 2013
Crowd Simulation, Second Edition.
Springer, ISBN: 978-1-4471-4449-6, 2013
2012
Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation.
Medical Biol. Eng. Comput., 2012
Comput. Animat. Virtual Worlds, 2012
Comput. Animat. Virtual Worlds, 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
A Simple But Effective Method to Incorporate Trusted Neighbors in Recommender Systems.
Proceedings of the User Modeling, Adaptation, and Personalization, 2012
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012
Proceedings of the Motion in Games - 5th International Conference, 2012
Proceedings of the Natural Interaction with Robots, 2012
Proceedings of the Graphics Interface 2012 Conference, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment.
Proceedings of the Articulated Motion and Deformable Objects, 2012
An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment.
Proceedings of the Articulated Motion and Deformable Objects, 2012
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012
Proceedings of the Expanding the Frontiers of Visual Analytics and Visualization, 2012
2011
Vis. Comput., 2011
Vis. Comput., 2011
An action selection process to simulate the human behavior in virtual humans with real personality.
Vis. Comput., 2011
Vis. Comput., 2011
Guest Editors' Introduction: Special Section on the ACM Symposium on Virtual Reality and Software Technology (VRST 2009).
IEEE Trans. Vis. Comput. Graph., 2011
Trans. Comput. Sci., 2011
Proceedings of the 2nd European Future Technologies Conference and Exhibition, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text.
Vis. Comput., 2010
Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training.
IEEE Trans. Learn. Technol., 2010
Comput. Animat. Virtual Worlds, 2010
Brain activity underlying third person and first person perspective training in virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans.
Proceedings of the ICAART 2010 - Proceedings of the International Conference on Agents and Artificial Intelligence, Volume 2, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
A Fuzzy Model to Update the Affective State of Virtual Humans: An Approach Based on Personality.
Proceedings of the 2010 International Conference on CyberWorlds, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
2009
A subject-specific software solution for the modeling and the visualization of muscles deformations.
Vis. Comput., 2009
Interact. Comput., 2009
IEEE Computer Graphics and Applications, 2009
IEEE Computer Graphics and Applications, 2009
Proceedings of the 2009 International Conference on CyberWorlds, 2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Crowd patches: populating large-scale virtual environments for real-time applications.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009
Proceedings of the Motion in Games, Second International Workshop, 2009
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009
Musculoskeletal Simulation Model Generation from MRI Data Sets and Motion Capture Data.
Proceedings of the Recent Advances in the 3D Physiological Human, 2009
Proceedings of the Recent Advances in the 3D Physiological Human, 2009
2008
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008
The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality.
Trans. Edutainment, 2008
J. Virtual Real. Broadcast., 2008
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Workshop on Multimedia Signal Processing, 2008
Proceedings of the Motion in Games, First International Workshop, 2008
Design and implementation of a wearable, context-aware MR framework for the Chloe@University application.
Proceedings of 13th IEEE International Conference on Emerging Technologies and Factory Automation, 2008
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008
Proceedings of the International Conference on Cyberworlds 2008, 2008
Proceedings of the Cross-Modal Analysis of Speech, Gestures, Gaze and Facial Expressions, 2008
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008
2007
Vis. Comput., 2007
IEEE Trans. Vis. Comput. Graph., 2007
Interactive low-dimensional human motion synthesis by combining motion models and PIK.
Comput. Animat. Virtual Worlds, 2007
Int. J. Virtual Real., 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the 8th International Symposium on Virtual Reality, 2007
Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments.
Proceedings of the Advances in Technological Applications of Logical and Intelligent Systems, 2007
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007
Practical design and implementation of a cave system - high quality four walls cave howto.
Proceedings of the GRAPP 2007, 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
Proceedings of the 2007 International Conference on Cyberworlds, 2007
Proceedings of the 2007 International Conference on Cyberworlds, 2007
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
Vis. Comput., 2006
Comput. Animat. Virtual Worlds, 2006
Comput. Animat. Virtual Worlds, 2006
An integrated perception for autonomous virtual agents: active and predictive perception.
Comput. Animat. Virtual Worlds, 2006
J. Robotics Mechatronics, 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006
Proceedings of the Semantic Multimedia, 2006
Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications.
Proceedings of the Computer and Information Sciences, 2006
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006
2005
Presence Teleoperators Virtual Environ., 2005
Comput. Animat. Virtual Worlds, 2005
Int. J. Comput. Appl. Technol., 2005
Planning with Smart Objects.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005
Proceedings of the 6th International Symposium on Virtual Reality, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the 11th International Conference on Multi Media Modeling (MMM 2005), 2005
Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations.
Proceedings of the Machine Learning for Multimodal Interaction, 2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005
Proceedings of the Computer Graphics International 2005, 2005
Proceedings of the Computer Graphics International 2005, 2005
Proceedings of the 18th IEEE Symposium on Computer-Based Medical Systems (CBMS 2005), 2005
2004
An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features.
Comput. Animat. Virtual Worlds, 2004
Versatile walk engine.
J. Game Dev., 2004
Telerehabilitation: controlling haptic virtual environments through handheld interfaces.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias.
Proceedings of the 5th International Symposium on Virtual Reality, 2004
Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7).
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004
Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact.
Proceedings of the 2004 International Conference on Shape Modeling and Applications (SMI 2004), 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the Methods and Applications of Artificial Intelligence, 2004
Proceedings of the Methods and Applications of Artificial Intelligence, 2004
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
MPEG-4 Character Animation.
Künstliche Intell., 2003
Comput. Animat. Virtual Worlds, 2003
Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping.
Comput. Graph. Forum, 2003
IEEE Computer Graphics and Applications, 2003
A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations.
Cyberpsychology Behav. Soc. Netw., 2003
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003
Controlling Virtual Humans Using PDAs.
Proceedings of the 9th International Conference on Multi-Media Modeling, 2003
Proceedings of the Intelligent Agents, 4th International Workshop, 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003
Proceedings of the Surgery Simulation and Soft Tissue Modeling, International Symposium, 2003
Proceedings of the 2003 IEEE International Conference on Acoustics, 2003
Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003
VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
Proceedings of the 16th IEEE Symposium on Computer-Based Medical Systems (CBMS 2003), 2003
Proceedings of the 16th IEEE Symposium on Computer-Based Medical Systems (CBMS 2003), 2003
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003
2002
J. Vis. Lang. Comput., 2002
Comput. Animat. Virtual Worlds, 2002
Defining behaviors for autonomous agents based on local perception and smart objects.
Comput. Graph., 2002
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002
Proceedings of the 2002 IEEE International Conference on Multimedia and Expo, 2002
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002
Proceedings of the Computer Animation 2002, 2002
2001
IEEE Trans. Vis. Comput. Graph., 2001
Presence Teleoperators Virtual Environ., 2001
Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information.
J. Graphics, GPU, & Game Tools, 2001
IEEE Computer Graphics and Applications, 2001
Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agents Tasks.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001
Proceedings of the Intelligent Virtual Agents, Third International Workshop, 2001
Why computerized models to control virtual Humans?
Proceedings of the 5th Hellenic-European Conference on Computer Mathematics and its Applications (HERCMA-01), 2001
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001
Proceedings of the Fourteenth Conference on Computer Animation, 2001
2000
IEEE Trans. Circuits Syst. Video Technol., 2000
Comput. Graph. Forum, 2000
IEEE Computer Graphics and Applications, 2000
Comput. Graph., 2000
Appl. Artif. Intell., 2000
Proceedings of the WISE 2000, 2000
Proceedings of the Virtual Worlds, Second International Conference, 2000
Proceedings of the Virtual Worlds, Second International Conference, 2000
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000
Proceedings of the Fifth Symposium on Virtual Reality Modeling Language, 2000
Proceedings of the Virtual Reality 2000 Conference, 2000
Proceedings of the Applied Computing 2000, 2000
Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation.
Proceedings of the Applied Computing 2000, 2000
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 2000, 2000
A Vector-Space Representation of Motion Data for Example-based Motion Synthesis.
Proceedings of the Deformable Avatars, 2000
Constructing Virtual Human Life Simulations.
Proceedings of the Deformable Avatars, 2000
Communicative Autonomous Agents.
Proceedings of the Deformable Avatars, 2000
Efficient Muscle Shape Deformation.
Proceedings of the Deformable Avatars, 2000
Proceedings of the Computer Graphics International Conference, 2000
Proceedings of the Computer Graphics International Conference, 2000
Proceedings of the Computer Animation 2000, 2000
Proceedings of the Computer Animation 2000, 2000
Proceedings of the working conference on Advanced visual interfaces, 2000
Proceedings of the Articulated Motion and Deformable Objects, First International Workshop, 2000
Proceedings of the Fourth International Conference on Autonomous Agents, 2000
Verbal communication: using approximate sound propagation to design an inter-agents communication language.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000
Proceedings of the Fourth International Conference on Autonomous Agents, 2000
1999
Virtual Real., 1999
IEEE Trans. Vis. Comput. Graph., 1999
IEEE Trans. Robotics Autom., 1999
IEEE Trans. Circuits Syst. Video Technol., 1999
Presence Teleoperators Virtual Environ., 1999
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context.
Comput. Graph. Forum, 1999
Comput. Graph. Forum, 1999
Appl. Artif. Intell., 1999
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999
Proceedings of the Fourth Symposium on The Virtual Reality Modeling Language, 1999
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999
Proceedings of the Advances in Artificial Life, 5th European Conference, 1999
Proceedings of the Advances in Artificial Life, 5th European Conference, 1999
Proceedings of the 1999 International Symposium on Database Applications in Non-Traditional Environments (DANTE '99), 1999
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999
Proceedings of the Computer Animation 1999, 1999
Proceedings of the Computer Animation 1999, 1999
Proceedings of the Third Annual Conference on Autonomous Agents, 1999
Proceedings of the Artificial Intelligence Today: Recent Trends and Developments, 1999
1998
IEEE Computer Graphics and Applications, 1998
IEEE Computer Graphics and Applications, 1998
IEEE Computer Graphics and Applications, 1998
Proceedings of the Virtual Worlds, First International Conference, 1998
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998
Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel).
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998
Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming.
Proceedings of the Parallel Problem Solving from Nature, 1998
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998
Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments.
Proceedings of the 4th Eurographics Workshop on Virtual Environments, 1998
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31, 1998
Proceedings of the Computer Graphics International Conference, 1998
Proceedings of the Modelling and Motion Capture Techniques for Virtual Environments, 1998
Proceedings of the Computer Animation 1998, 1998
Proceedings of the Computer Animation 1998, 1998
Proceedings of the Second International Conference on Autonomous Agents, 1998
1997
IEEE Trans. Vis. Comput. Graph., 1997
Presence Teleoperators Virtual Environ., 1997
Comput. Animat. Virtual Worlds, 1997
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments.
Comput. Graph. Forum, 1997
IEEE Computer Graphics and Applications, 1997
A versatile navigation interface for virtual humans in collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997
Integration of motion control techniques for virtual human and avatar real-time animation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997
Proceedings of the 1997 Virtual Reality Annual International Symposium, 1997
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications, 1997
Proceedings of the Creating Personalities for Synthetic Actors, 1997
A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection Analysis.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997
Proceedings of the Computer Animation 1997, 1997
Proceedings of the Computer Animation 1997, 1997
Proceedings of the First International Conference on Autonomous Agents, 1997
Proceedings of the First International Conference on Autonomous Agents, 1997
Proceedings of the First International Conference on Autonomous Agents, 1997
Computer Animation.
Proceedings of the Computer Science and Engineering Handbook, 1997
1996
Comput. Graph. Forum, 1996
IEEE Computer Graphics and Applications, 1996
Comput. Graph., 1996
Virtual Reality Software and Technology (Introduction to the Special Section).
Commun. ACM, 1996
Browsing 3D bookmarks in BED.
Proceedings of WebNet 96, 1996
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996
Proceedings of the Computer Graphics International Conference, 1996
Proceedings of the Computer Animation 1996, 1996
A Model of Nonverbal Communication and Interpersonal Relationship Between Virtual Actors.
Proceedings of the Computer Animation 1996, 1996
1995
Comput. Animat. Virtual Worlds, 1995
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters.
Comput. Graph. Forum, 1995
An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies.
Comput. Graph. Forum, 1995
Comput. Graph., 1995
Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata.
Proceedings of the Virtual Environments '95, 1995
Proceedings of the Computer Animation 1995, 1995
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995
1994
Atlas of Visualization, Edited by The Visualization Society of Japan, Pergamon Press, 1993. No. of pages: 329.
Comput. Animat. Virtual Worlds, 1994
Comput. Graph. Forum, 1994
IEEE Computer Graphics and Applications, 1994
Goal-oriented design and correction of articulated figure motion with the TRACK system.
Comput. Graph., 1994
Animating Autonomous Virtual Humans in Virtual Reality.
Proceedings of the Linkage and Developing Countries, Information Processing '94, Volume 3, Proceedings of the IFIP 13th World Computer Congress, Hamburg, Germany, 28 August, 1994
Proceedings of the Computer Animation 1994, 1994
1993
Comput. Graph. Forum, 1993
Proceedings of the Sixth ACM Symposium on User Interface Software and Technology, 1993
A Multimedia Testbed for Facial Animation Control.
Proceedings of the 1st International Conference on Multi-Media Modeling, 1993
Modelling Facial Communication Between an Animator and a Synthetic Actor in Real Time.
Proceedings of the Modeling in Computer Graphics, 1993
User Interface for Fashion Design.
Proceedings of the Graphics, Design and Visualization, Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics, 1993
Proceedings of the Virtual Reality Systems, 1993
1992
Comput. Animat. Virtual Worlds, 1992
Comput. Graph. Forum, 1992
Comput. Graph. Forum, 1992
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992
1991
Comput. Animat. Virtual Worlds, 1991
IEEE Computer Graphics and Applications, 1991
Comput. Aided Des., 1991
Proceedings of the Modeling in Computer Graphics, 1991
Proceedings of the Modeling in Computer Graphics, 1991
1990
Vis. Comput., 1990
Comput. Animat. Virtual Worlds, 1990
1989
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989
The Use of Finite Element Theory for Simulating Object and Human Body Deformations and Contacts.
Proceedings of the 10th European Computer Graphics Conference and Exhibition, 1989
1988
Proceedings of the 9th European Computer Graphics Conference and Exhibition, 1988
1987
Vis. Comput., 1987
IEEE Computer Graphics and Applications, 1987
IEEE Computer Graphics and Applications, 1987
1986
Comput. Graph. Forum, 1986
IEEE Computer Graphics and Applications, 1986
Proceedings of the 7th European Computer Graphics Conference and Exhibition, 1986
1985
Vis. Comput., 1985
Area, spline-based and structural models for generating and animating 3D characters and logos.
Vis. Comput., 1985
Comput. Vis. Graph. Image Process., 1985
IEEE Computer Graphics and Applications, 1985
IEEE Computer Graphics and Applications, 1985
Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images.
IEEE Computer Graphics and Applications, 1985
Proceedings of the 6th European Computer Graphics Conference and Exhibition, 1985
Introduction à l'Informatique Graphique.
Proceedings of the Advances in Computer Graphics I (Tutorials from Eurographics'84 and Eurographics'85 Conf.), 1985
Computer animation - theory and practice.
Computer science workbench, Springer, ISBN: 978-4-431-70005-0, 1985
1984
Comput. Graph. Forum, 1984
1983
MIRA-3D: A Three-Dimensional Graphical Extension of Pascal.
Softw. Pract. Exp., 1983
1982
Comput. Graph., 1982
1981
Proceedings of the 2nd European Computer Graphics Conference and Exhibition, 1981
1980
Proceedings of the 11th SIGCSE Technical Symposium on Computer Science Education, 1980
1979
Proceedings of the IEEE Computer Society's Third International Computer Software and Applications Conference, 1979
1978
The use of PASCAL as a teaching tool in introductory, intermediate and advanced computer science courses.
Proceedings of the Papers of the SIGCSE/CSA technical symposium on Computer science education, 1978
Proceedings of the 9th SIGCSE Technical Symposium on Computer Science Education, 1978
Proceedings of the 3rd International Conference on Software Engineering, 1978
1977
SPIP: A Way of Writing Portable Operating Systems.
Proceedings of the International Computing Symposium 1977, 1977