Daniel Teece

Orcid: 0009-0004-9498-1707

According to our database1, Daniel Teece authored at least 11 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Dynamic Screen Space Textures for Coherent Stylization.
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024

Cache Points for Production-Scale Occlusion-Aware Many-Lights Sampling and Volumetric Scattering.
Proceedings of the 2024 Digital Production Symposium, DigiPro 2024, 2024

2023
Progressive null-tracking for volumetric rendering.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2018
The Design and Evolution of Disney's Hyperion Renderer.
ACM Trans. Graph., 2018

2016
Art-directable procedural vegetation in disney's zootopia.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2010
Art-directing Disney's <i>Tangled</i> procedural trees.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Example-based texture synthesis on Disney's <i>Tangled</i>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2003
Sable: a painterly renderer for film animation.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2000
Animating with expressive 3D brush strokes (animation abstract).
Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering, 2000

1998
Three-dimensional interactive non-photorealistic rendering.
PhD thesis, 1998

3D painting for non-photorealistic rendering.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998


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