Daniel Scherzer

According to our database1, Daniel Scherzer authored at least 21 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Evaluation and improvement of HMD-based and RGB-based hand tracking solutions in VR.
Frontiers Virtual Real., March, 2023

Ownership Estimation for Tracked Hands in a Colocated VR Environment.
Proceedings of the Virtual Environments 2023, 2023

2021
Colocation for SLAM-Tracked VR Headsets with Hand Tracking.
Comput., 2021

2020
The Influence of Full-Body Representation on Translation and Curvature Gain.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2014
A Comparative Perceptual Study of Soft-Shadow Algorithms.
ACM Trans. Appl. Percept., 2014

2013
Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization.
Comput. Graph. Forum, 2013

Fast percentage closer soft shadows using temporal coherence.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
Temporal Coherence Methods in Real-Time Rendering.
Comput. Graph. Forum, 2012

Pre-convolved Radiance Caching.
Comput. Graph. Forum, 2012

Tessellation-Independent Smooth Shadow Boundaries.
Comput. Graph. Forum, 2012

Fast Accurate Soft Shadows with Adaptive Light Source Sampling.
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012

2011
A Survey of Real-Time Hard Shadow Mapping Methods.
Comput. Graph. Forum, 2011

Interactive Modeling of City Layouts using Layers of Procedural Content.
Comput. Graph. Forum, 2011

A Survey on Temporal Coherence Methods in Real-Time Rendering.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence.
Comput. Graph. Forum, 2010

A Layered Particle-Based Fluid Model for Real-Time Rendering of Water.
Comput. Graph. Forum, 2010

Exploiting temporal coherence in real-time rendering.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

2009
Real-Time Soft Shadows Using Temporal Coherence.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering.
Comput. Graph. Forum, 2008

2007
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2004
Light Space Perspective Shadow Maps.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004


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