Daniel Roth
Orcid: 0000-0001-5175-1566Affiliations:
- Technical University of Munich (TUM), Rechts der Isar Hospital, Munich, Germany
- University of Erlangen-Nuremberg, Department of Artificial Intelligence in Biomedical Engineering, Erlangen, Germany
- University of Würzburg, HCI Group, Germany (PhD 2020)
According to our database1,
Daniel Roth
authored at least 85 papers
between 2015 and 2024.
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Bibliography
2024
Neural digital twins: reconstructing complex medical environments for spatial planning in virtual reality.
Int. J. Comput. Assist. Radiol. Surg., July, 2024
A Study on Collaborative Visual Data Analysis in Augmented Reality with Asymmetric Display Types.
IEEE Trans. Vis. Comput. Graph., May, 2024
Comput. Vis. Image Underst., 2024
NeRFtrinsic Four: An end-to-end trainable NeRF jointly optimizing diverse intrinsic and extrinsic camera parameters.
Comput. Vis. Image Underst., 2024
Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality.
CoRR, 2024
ASDF: Assembly State Detection Utilizing Late Fusion by Integrating 6D Pose Estimation.
CoRR, 2024
Comput. Graph. Forum, 2024
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
GBOT: Graph-Based 3D Object Tracking for Augmented Reality-Assisted Assembly Guidance.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
HouseCat6D - A Large-Scale Multi-Modal Category Level 6D Object Perception Dataset with Household Objects in Realistic Scenarios.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
2023
Injured Avatars: The Impact of Embodied Anatomies and Virtual Injuries on Well-Being and Performance.
IEEE Trans. Vis. Comput. Graph., November, 2023
IEEE J. Biomed. Health Informatics, November, 2023
Multimodal Technol. Interact., March, 2023
DynaMoN: Motion-Aware Fast and Robust Camera Localization for Dynamic Neural Radiance Fields.
CoRR, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Mixed Reality 3D Teleconsultation for Emergency Decompressive Craniotomy: An Evaluation with Medical Residents.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Investigating the Effects of Selective Information Presentation in Intensive Care Units Using Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Towards Eco-Embodiment: Virtual Reality for Building Climate Change Awareness within Education for Sustainable Development.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Stereopsis Only: Validation of a Monocular Depth Cues Reduced Gamified Virtual Reality with Reaction Time Measurement.
IEEE Trans. Vis. Comput. Graph., 2022
The Impact of Focus and Context Visualization Techniques on Depth Perception in Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2022
HouseCat6D - A Large-Scale Multi-Modal Category Level 6D Object Pose Dataset with Household Objects in Realistic Scenarios.
CoRR, 2022
CoRR, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
ARTFM: Augmented Reality Visualization of Tool Functionality Manuals in Operating Rooms.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
The Effects of Avatar and Environment Design on Embodiment, Presence, Activation, and Task Load in a Virtual Reality Exercise Application.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
Avatars for Teleconsultation: Effects of Avatar Embodiment Techniques on User Perception in 3D Asymmetric Telepresence.
IEEE Trans. Vis. Comput. Graph., 2021
Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics.
Sensors, 2021
Magnoramas: Magnifying Dioramas for Precise Annotations in Asymmetric 3D Teleconsultation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Real-time Mixed Reality Teleconsultation for Intensive Care Units in Pandemic Situations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Comparison Between Video-mediated and Asymmetric 3D Teleconsultation During a Preclinical Scenario.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021
Proceedings of the Mensch und Computer 2021, 2021
Hess Screen Revised: How Eye Tracking and Virtual Reality change Strabismus Assessment.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021
2020
PhD thesis, 2020
IEEE Trans. Vis. Comput. Graph., 2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Developing a Study Design on the Effects of Different MotionTracking Approaches on the User Embodiment in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020
Towards Computer Aided Diagnosis of Autism Spectrum Disorder Using Virtual Environments.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
NeuroImage, 2019
Introducing ACASS: An Annotated Character Animation Stimulus Set for Controlled (e)Motion Perception Studies.
Frontiers Robotics AI, 2019
Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data.
Proceedings of the Symposium on Spatial User Interaction, 2019
Brain 2 Communicate: EEG-based Affect Recognition to Augment Virtual Social Interactions.
Proceedings of the Mensch und Computer 2019, 2019
Perceived Authenticity, Empathy, and Pro-social Intentions evoked through Avatar-mediated Self-disclosures.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of the VR Developer Gems, 1st Edition, 2019
2018
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.
IEEE Trans. Vis. Comput. Graph., 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Simulator Sick but Still Immersed: A Comparison of Head-Object Collision Handling and Their Impact on Fun, Immersion, and Simulator Sickness.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Symposium on Spatial User Interaction, 2018
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality.
Frontiers ICT, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
2015
Hybrid Avatar-Agent Technology - A Conceptual Step Towards Mediated "Social" Virtual Reality and its Respective Challenges.
i-com, 2015