Daniel Roth

Orcid: 0000-0001-5175-1566

Affiliations:
  • Technical University of Munich (TUM), Rechts der Isar Hospital, Munich, Germany
  • University of Erlangen-Nuremberg, Department of Artificial Intelligence in Biomedical Engineering, Erlangen, Germany
  • University of Würzburg, HCI Group, Germany (PhD 2020)


According to our database1, Daniel Roth authored at least 85 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Neural digital twins: reconstructing complex medical environments for spatial planning in virtual reality.
Int. J. Comput. Assist. Radiol. Surg., July, 2024

A Study on Collaborative Visual Data Analysis in Augmented Reality with Asymmetric Display Types.
IEEE Trans. Vis. Comput. Graph., May, 2024

Indoor Synthetic Data Generation: A Systematic Review.
Comput. Vis. Image Underst., 2024

NeRFtrinsic Four: An end-to-end trainable NeRF jointly optimizing diverse intrinsic and extrinsic camera parameters.
Comput. Vis. Image Underst., 2024

Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality.
CoRR, 2024

ASDF: Assembly State Detection Utilizing Late Fusion by Integrating 6D Pose Estimation.
CoRR, 2024

A Systematic Literature Review of User Evaluation in Immersive Analytics.
Comput. Graph. Forum, 2024

Neural Motion Tracking: Formative Evaluation of Zero Latency Rendering.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNs.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

GBOT: Graph-Based 3D Object Tracking for Augmented Reality-Assisted Assembly Guidance.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Towards Continuous Patient Care with Remote Guided VR-Therapy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Augmented Reality Guidance for Numerical Control Program Setups.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

HouseCat6D - A Large-Scale Multi-Modal Category Level 6D Object Perception Dataset with Household Objects in Realistic Scenarios.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Injured Avatars: The Impact of Embodied Anatomies and Virtual Injuries on Well-Being and Performance.
IEEE Trans. Vis. Comput. Graph., November, 2023

Deep Learning in Surgical Workflow Analysis: A Review of Phase and Step Recognition.
IEEE J. Biomed. Health Informatics, November, 2023

The Influence of Avatar Personalization on Emotions in VR.
Multimodal Technol. Interact., March, 2023

DynaMoN: Motion-Aware Fast and Robust Camera Localization for Dynamic Neural Radiance Fields.
CoRR, 2023

Magnifying Augmented Mirrors for Accurate Alignment Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Mixed Reality 3D Teleconsultation for Emergency Decompressive Craniotomy: An Evaluation with Medical Residents.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Investigating the Effects of Selective Information Presentation in Intensive Care Units Using Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

A Modular Approach for 3D Reconstruction with Point Cloud Overlay.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Towards Eco-Embodiment: Virtual Reality for Building Climate Change Awareness within Education for Sustainable Development.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Adaptive Volumetric Anatomy Visualization in VR with Tangible Control.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Cardiac Visualisation Along the RV-Continuum - A High-Fidelity Pilot Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
A Virtual Reality Based System for the Screening and Classification of Autism.
IEEE Trans. Vis. Comput. Graph., 2022

Stereopsis Only: Validation of a Monocular Depth Cues Reduced Gamified Virtual Reality with Reaction Time Measurement.
IEEE Trans. Vis. Comput. Graph., 2022

The Impact of Focus and Context Visualization Techniques on Depth Perception in Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2022

HouseCat6D - A Large-Scale Multi-Modal Category Level 6D Object Pose Dataset with Household Objects in Realistic Scenarios.
CoRR, 2022

Complementary Textures. A Novel Approach to Object Alignment in Mixed Reality.
CoRR, 2022

X-Ray Device Positioning with Augmented Reality Visual Feedback.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Impact of Parameter Disentanglement on Collaborative Alignment.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Mixed Reality Guidance System for Blind and Visually Impaired People.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

ARTFM: Augmented Reality Visualization of Tool Functionality Manuals in Operating Rooms.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

The Effects of Avatar and Environment Design on Embodiment, Presence, Activation, and Task Load in a Virtual Reality Exercise Application.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Avatars for Teleconsultation: Effects of Avatar Embodiment Techniques on User Perception in 3D Asymmetric Telepresence.
IEEE Trans. Vis. Comput. Graph., 2021

Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics.
Sensors, 2021

Magnoramas: Magnifying Dioramas for Precise Annotations in Asymmetric 3D Teleconsultation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Real-time Mixed Reality Teleconsultation for Intensive Care Units in Pandemic Situations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Comparison Between Video-mediated and Asymmetric 3D Teleconsultation During a Preclinical Scenario.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR).
Proceedings of the Mensch und Computer 2021, 2021

Hess Screen Revised: How Eye Tracking and Virtual Reality change Strabismus Assessment.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

2020
Intrapersonal, Interpersonal, and Hybrid Interactions in Virtual Reality.
PhD thesis, 2020

Construction of the Virtual Embodiment Questionnaire (VEQ).
IEEE Trans. Vis. Comput. Graph., 2020

Towards an Investigation of Embodiment Time in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Developing a Study Design on the Effects of Different MotionTracking Approaches on the User Embodiment in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

User-Embodied Interaction in Virtual Reality (UIVR).
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

A Virtual Morris Water Maze to Study Neurodegenarative Disorders.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Augmented Mirrors.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Real-Time Gait Reconstruction For Virtual Reality Using a Single Sensor.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Towards Computer Aided Diagnosis of Autism Spectrum Disorder Using Virtual Environments.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Sick Moves! Motion Parameters as Indicators of Simulator Sickness.
IEEE Trans. Vis. Comput. Graph., 2019

Distinct functional roles of the mirror neuron system and the mentalizing system.
NeuroImage, 2019

Introducing ACASS: An Annotated Character Animation Stimulus Set for Controlled (e)Motion Perception Studies.
Frontiers Robotics AI, 2019

Construction of a Validated Virtual Embodiment Questionnaire.
CoRR, 2019

Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Technologies for Social Augmentations in User-Embodied Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Physiological Effectivity and User Experience of Immersive Gait Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data.
Proceedings of the Symposium on Spatial User Interaction, 2019

Brain 2 Communicate: EEG-based Affect Recognition to Augment Virtual Social Interactions.
Proceedings of the Mensch und Computer 2019, 2019

Perceived Authenticity, Empathy, and Pro-social Intentions evoked through Avatar-mediated Self-disclosures.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Avatar Embodiment, Behavior Replication, and Kinematics in Virtual Reality.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.
IEEE Trans. Vis. Comput. Graph., 2018

A Location-Based VR Museum.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Simulator Sick but Still Immersed: A Comparison of Head-Object Collision Handling and Their Impact on Fun, Immersion, and Simulator Sickness.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Beyond Replication: Augmenting Social Behaviors in Multi-User Virtual Realities.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Injecting Nonverbal Mimicry with Hybrid Avatar-Agent Technologies: A Naïve Approach.
Proceedings of the Symposium on Spatial User Interaction, 2018

Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Rethinking real-time strategy games for virtual reality.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
The effect of avatar realism in immersive social virtual realities.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Socially immersive avatar-based communication.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Social Augmentations in Multi-User Virtual Reality: A Virtual Museum Experience.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality.
Frontiers ICT, 2016

SIAMC: a socially immersive avatar mediated communication platform.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Avatar anthropomorphism and acrophobia.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Audio feedback and illusion of virtual body ownership in mixed reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

FakeMi: a fake mirror system for avatar embodiment studies.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Breaking bad behavior: immersive training of class room management.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Avatar realism and social interaction quality in virtual reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A simplified inverse kinematic approach for embodied VR applications.
Proceedings of the 2016 IEEE Virtual Reality, 2016

FaceBo: Real-time face and body tracking for faithful avatar synthesis.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Hybrid Avatar-Agent Technology - A Conceptual Step Towards Mediated "Social" Virtual Reality and its Respective Challenges.
i-com, 2015


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