Daniel R. Baum

According to our database1, Daniel R. Baum authored at least 6 papers between 1986 and 1997.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

1997
InfiniteReality: a real-time graphics system.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1995
Interactive Full Spectral Rendering.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1991
Making radiosity usable: automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions.
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, 1991

1990
Real time radiosity through parallel processing and hardware acceleration.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

1989
Improving radiosity solutions through the use of analytically determined form-factors.
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989

1986
The back-buffer algorithm: An extension of the radiosity method to dynamic environments.
Vis. Comput., 1986


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