Daniel Pohl

Orcid: 0009-0008-7500-2330

According to our database1, Daniel Pohl authored at least 18 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Haptic and Auditory Feedback on Immersive Media in Virtual Reality.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Experimental Immersive 3D Camera Setup for Mobile Phones.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2020
Intelligence computing approach for solving second order system of Emden-Fowler model.
J. Intell. Fuzzy Syst., 2020

15 Years Later: A Historic Look Back at "Quake 3: Ray Traced".
Proceedings of the 2020 Federated Conference on Computer Science and Information Systems, 2020

2019
Personalized Personal Spaces for Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Depth Map Improvements for Stereo-based Depth Cameras on Drones.
Proceedings of the 2019 Federated Conference on Computer Science and Information Systems, 2019

2018
Concept for Rendering Optimizations for Full Human Field of View HMDs.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
The Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression.
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017

2016
Concept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Concept for content-aware, automatic shifting for spherical panoramas.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs.
Proceedings of the 2016 IEEE Virtual Reality, 2016

See what I see: Concepts to improve the social acceptance of HMDs.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Advanced In-Home Streaming To Mobile Devices and Wearables.
Int. J. Comput. Sci. Appl., 2015

Using astigmatism in wide angle HMDs to improve rendering.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
High quality, low latency in-home streaming of multimedia applications for mobile devices.
Proceedings of the 2014 Federated Conference on Computer Science and Information Systems, 2014

2013
Improved pre-warping for wide angle, head mounted displays.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

2011
Black-Box-Modellierung mit Wavelet-Netzwerken.
PhD thesis, 2011

2004
Realtime Ray Tracing for Current and Future Games.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004


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