Daniel Mestre
Orcid: 0000-0002-0399-4747
According to our database1,
Daniel Mestre
authored at least 43 papers
between 1999 and 2023.
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Bibliography
2023
Don't Denigrate the CAVE! A Comparative Examination of CAVE and HMD for Navigation in Virtual Worlds.
Proceedings of the Virtual Environments 2023, 2023
2022
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022
2021
Presentation of a mixed reality software with a HoloLens headset for a nutrition workshop.
Multim. Tools Appl., 2021
2019
Training doctors' social skills to break bad news: evaluation of the impact of virtual environment displays on the sense of presence.
J. Multimodal User Interfaces, 2019
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
2018
Spatialized Vibrotactile Feedback Improves Goal-Directed Movements in Cluttered Virtual Environments.
Int. J. Hum. Comput. Interact., 2018
A Semi-autonomous System for Creating a Human-Machine Interaction Corpus in Virtual Reality: Application to the ACORFORMed System for Training Doctors to Break Bad News.
Proceedings of the Eleventh International Conference on Language Resources and Evaluation, 2018
Proceedings of the Engineering Reality of Virtual Reality 2018, Burlingame, CA, USA, 28 January, 2018
The Acorformed Coprus: Investigating Multimodality in Human-Human and Human-Virtual Patient Interactions.
Proceedings of the Selected papers from the CLARIN Annual Conference 2018, 2018
2017
Intell. Decis. Technol., 2017
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017
Spatialized vibrotactile feedback contributes to goal-directed movements in cluttered virtual environments.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
The Contribution of a Virtual Self and Vibrotactile Feedback to Walking Through Virtual Apertures.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
Proceedings of the Engineering Reality of Virtual Reality 2016, 2016
2015
It sounds real when you see it. Realistic sound source simulation in multimodal virtual environments.
J. Multimodal User Interfaces, 2015
User cohabitation in multi-stereoscopic immersive virtual environment for individual navigation tasks.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Proceedings of the Engineering Reality of Virtual Reality 2015, 2015
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015
2014
Trans. Comput. Sci., 2014
GULLIVER: A decision-making system based on user observation for an adaptive training in informed virtual environments.
Eng. Appl. Artif. Intell., 2014
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014
The concept of "presence" used as a measure for ecological validity in driving simulators.
Proceedings of the 2014 European Conference on Cognitive Ergonomics, 2014
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Effectiveness of Physiological and Psychological Features to Estimate Helicopter Pilots' Workload: A Bayesian Network Approach.
IEEE Trans. Intell. Transp. Syst., 2013
Proceedings of the 2013 International Conference on Cyberworlds, 2013
2012
Bayesian Network classifiers inferring workload from physiological features: Compared performance.
Proceedings of the 2012 IEEE Intelligent Vehicles Symposium, 2012
Cognitive workload and affective state: A computational study using Bayesian networks.
Proceedings of the 6th IEEE International Conference on Intelligent Systems, 2012
2011
Virtual Reality and Exercise: Behavioral and Psychological Effects of Visual Feedback.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2011, 2011
Does Virtual Reality Enhance Exercise Performance, Enjoyment, and Dissociation? An Exploratory Study on a Stationary Bike Apparatus.
Presence Teleoperators Virtual Environ., 2011
Affective, anxiety and behavioral effects of an aversive stimulation during a simulated navigation task within a virtual environment: A pilot study.
Comput. Hum. Behav., 2011
Effects of sensory feedback while interacting with graphical menus in virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the Virtual and Mixed Reality - New Trends, 2011
2010
Biol. Cybern., 2010
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
Afforded actions as a behavioral assessment of physical presence in virtual environments.
Virtual Real., 2009
Int. J. Virtual Real., 2009
Influence of Orientation Offset between Control and Display Space on User Performance during the Rotation of 3D Objects.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
2008
Virtual Reality and Claustrophobia: Multiple Components Therapy Involving Game Editor Virtual Environments Exposure.
Cyberpsychology Behav. Soc. Netw., 2008
Proceedings of the Cellular Automata, 2008
2007
Information Visualization of Multi-dimensional Cellular Automata using GPU Programming.
Proceedings of the 11th International Conference on Information Visualisation, 2007
Proceedings of the 10th IFAC/IFIP/IFORS/IEA Symposium on Analysis, 2007
1999
Between Desk-Top and Head-Immersion: Functional Visual Field During Vehicle Control in Virtual Environments.
Presence Teleoperators Virtual Environ., 1999