Daniel Méneveaux

Orcid: 0000-0001-7160-3026

According to our database1, Daniel Méneveaux authored at least 33 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Editorial for the Special Issue on "Geometry Reconstruction from Images".
J. Imaging, February, 2024

2022
Exploration of comfort factors for virtual reality environments.
Proceedings of the Image Quality and System Performance XIX, 2022

2021
SREC-RT: A Structure for Ray Tracing Rounded Edges and Corners.
Comput. Graph. Forum, 2021

2019
Photon mapping with visible kernel domains.
Vis. Comput., 2019

Microfacet BSDFs Generated from NDFs and Explicit Microgeometry.
ACM Trans. Graph., 2019

Interactive HDR image-based rendering from unstructured LDR photographs.
Comput. Graph., 2019

Efficient Rendering of Rounded Corners and Edges for Convex Objects.
Proceedings of the Advances in Computer Graphics, 2019

2018
Rendering Rough Opaque Materials with Interfaced Lambertian Microfacets.
IEEE Trans. Vis. Comput. Graph., 2018

2017
STD: Student's t-Distribution of Slopes for Microfacet Based BSDFs.
Comput. Graph. Forum, 2017

Appearance of Interfaced Lambertian Microfacets, using STD Distribution.
Proceedings of the MAM@EGSR 2017: Eurographics Workshop on Material Appearance Modeling, 2017

2016
A radiance cache method for highly glossy surfaces.
Vis. Comput., 2016

Simulation and control of breaking waves using an external force model.
Comput. Graph., 2016

2015
A New Force Model for Controllable Breaking Waves.
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015

Combining Geometry, Topology and Semantics for Generic Building Description and Simulations.
Proceedings of the Eurographics Workshop on Urban Data Modelling and Visualisation, 2015

2012
Towards a perceptual quality metric for computer-generated images.
Proceedings of the Image Quality and System Performance IX, 2012

2011
Photon streaming for interactive global illumination in dynamic scenes.
Vis. Comput., 2011

2010
Cosine lobes for interactive direct lighting in dynamic scenes.
Comput. Graph., 2010

2009
Consistency constraints and 3D building reconstruction.
Comput. Aided Des., 2009

2007
A Framework for Automatically Recovering Object Shape, Reflectance and Light Sources from Calibrated Images.
Int. J. Comput. Vis., 2007

Quality-based improvement of quantization for light field compression.
Proceedings of the GRAPP 2007, 2007

Building 3D indoor scenes topology from 2D architectural plans.
Proceedings of the GRAPP 2007, 2007

2006
A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes.
Comput. Graph. Forum, 2006

2005
Connectivity compression in an arbitrary dimension.
Vis. Comput., 2005

Shape from Silhouette: Image Pixels for Marching Cubes.
J. WSCG, 2005

Out of Core Photon-Mapping for Large Buildings.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

2004
Joint estimation of Multiple Light Sources and Reflectance from Images.
Proceedings of the International Conference on Computer Vision and Graphics, 2004

2003
Efficient clustering and visibility calculation for global illumination.
Proceedings of the 2nd International Conference on Computer Graphics, 2003

2001
Integrating shape and pattern in mammalian models.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
Using vanishing points for camera calibration and coarse 3D reconstruction from a single image.
Vis. Comput., 2000

1999
Synchronisation and Load Balancing for Parallel Hierarchical Radiosity of Complex Scenes on a Heterogeneous Computer Network.
Comput. Graph. Forum, 1999

1998
Simulation d'éclairage dans des environnements architecturaux complexes : approches séquentielle et parallèle. (Lighting Simulation for Complex Architectural Environments: Sequential and Parallel Approaches).
PhD thesis, 1998

A new partitioning method for architectural environments.
Comput. Animat. Virtual Worlds, 1998

Memory Management Schemes for Radiosity Computation in Complex Environments.
Proceedings of the Computer Graphics International Conference, 1998


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