Daniel Mendes

Orcid: 0000-0002-1129-7941

According to our database1, Daniel Mendes authored at least 59 papers between 2011 and 2024.

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Bibliography

2024
Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems.
Comput. Graph. Forum, May, 2024

Incidental graphical perception: How marks and display time influence accuracy.
Inf. Vis., January, 2024

4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models.
CoRR, 2024

2023
Shape-A-Getti: A haptic device for getting multiple shapes using a simple actuator.
Comput. Graph., December, 2023

SIT6: Indirect touch-based object manipulation for DeskVR.
Comput. Graph., December, 2023

Impact of incidental visualizations on primary tasks.
Inf. Vis., October, 2023

MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

TouchRay: Towards Low-effort Object Selection at Any Distance in DeskVR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Exploring Pseudo-Haptics for Object Compliance in Virtual Reality.
Proceedings of the International Conference on Graphics and Interaction, 2023

CIDER: Collaborative Interior Design in Extended Reality.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

2022
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training.
IEEE Trans. Learn. Technol., 2022

Foreword RAGI.
Comput. Graph., 2022

Foreword to the special section on Recent Advances in Graphics and Interaction.
Comput. Graph., 2022

Design and Evaluation of Travel and Orientation Techniques for Desk VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Designing Animated Transitions for Dynamic Streaming Big Data.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

ProGenVR: Natural Interactions for Procedural Content Generation in VR.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2021
Immersive Multimodal and Procedurally-Assisted Creation of VR Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Immersive Authoring of Virtual Reality Training.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Graceful Degradation for Real-time Visualization of Streaming Geospatial Data.
Proceedings of the 21st Eurographics Conference on Visualization, 2021

Evaluating Transitions for Streaming Big Data.
Proceedings of the International Conference on Graphics and Interaction, 2021

2020
Collaborative Tabletops for Blind People: The Effect of Auditory Design on Workspace Awareness.
Proc. ACM Hum. Comput. Interact., 2020

Evaluating Animated Transitions between Contiguous Visualizations for Streaming Big Data.
Proceedings of the 31st IEEE Visualization Conference, 2020

Incidental Visualizations: Pre-Attentive Primitive Visual Tasks.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Safe Walking In VR using Augmented Virtuality.
CoRR, 2019

A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments.
Comput. Graph. Forum, 2019

Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction.
Comput. Graph., 2019

Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Safe Walking in VR.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

VisMillion: A novel interactive visualization technique for real-time big data.
Proceedings of the International Conference on Graphics and Interaction, 2019

Warping Deixis: Distorting Gestures to Enhance Collaboration.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Keep my head on my shoulders!: why third-person is bad for navigation in VR.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Smart Choices for Deviceless and Device-Based Manipulation in Immersive Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effects of GPS Spoofing on Unmanned Aerial Vehicles.
Proceedings of the 23rd IEEE Pacific Rim International Symposium on Dependable Computing, 2018

A Study on Natural 3D Shape Manipulation in VR.
Proceedings of the Italian Chapter Conference 2018, 2018

2017
Demo hour.
Interactions, 2017

Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement.
Comput. Graph., 2017

Using custom transformation axes for mid-air manipulation of 3D virtual objects.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Creepy Tracker Toolkit for Context-aware Interfaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

Using iterative refinement for out-of-reach selection in VR.
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017

VRRRRoom: Virtual Reality for Radiologists in the Reading Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Mid-air modeling with Boolean operations in VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

PRECIOUS! Out-of-reach selection using iterative refinement in VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Expeditious illustration of layer-cake models on and above a tactile surface.
Comput. Geosci., 2016

The benefits of DOF separation in mid-air 3D object manipulation.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Perceiving depth: optical versus video see-through.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Effects of speed and transitions on target-based travel techniques.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Remote Proxemics.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
LS3D: LEGO Search Combining Speech and Stereoscopic 3D.
Int. J. Creative Interfaces Comput. Graph., 2015

Eery Space: Facilitating Virtual Meetings Through Remote Proxemics.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
ThumbCam: Returning to single touch interactions to explore 3D virtual environments.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Verbal description of LEGO blocks.
Proceedings of the 15th Annual Conference of the International Speech Communication Association, 2014

Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Mid-air interactions above stereoscopic interactive tables.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

Poster: Evaluation of immersive visualization techniques for 3D object retrieval.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2011
Combining bimanual manipulation and pen-based inputfor 3D modelling.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

Evaluation of 3D Object Manipulation on Multi-touch Surfaces Using Unconstrained Viewing Angles.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Hands-on interactive tabletop LEGO application.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011


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