Daniel Medeiros

Orcid: 0000-0002-1904-6637

Affiliations:
  • University of Glasgow, UK
  • Victoria University of Wellington, New Zealand (2019 - 2020)
  • University of Lisbon, IST, Portugal (PhD 2019)


According to our database1, Daniel Medeiros authored at least 44 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Exploring User Placement for VR Remote Collaboration in a Constrained Passenger Space.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023

A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating.
IEEE Trans. Vis. Comput. Graph., 2023

MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

VRChoir: Exploring Remote Choir Rehearsals via Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

The Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Controlling camera movement in VR colonography.
Virtual Real., 2022

From Shielding to Avoidance: Passenger Augmented Reality and the Layout of Virtual Displays for Productivity in Shared Transit.
IEEE Trans. Vis. Comput. Graph., 2022

Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit.
ACM Trans. Comput. Hum. Interact., 2022

Privacy-Enhancing Technology and Everyday Augmented Reality: Understanding Bystanders' Varying Needs for Awareness and Consent.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

VR Games for Chronic Pain Management.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

PassengXR: A Low Cost Platform for Any-Car, Multi-User, Motion-Based Passenger XR Experiences.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Reconstructing Reflection Maps Using a Stacked-CNN for Mixed Reality Rendering.
IEEE Trans. Vis. Comput. Graph., 2021

Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large Display.
Proc. ACM Hum. Comput. Interact., 2021

Promoting Reality Awareness in Virtual Reality through Proxemics.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°Video.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
Augmented Virtual Teleportation for High-Fidelity Telecollaboration.
IEEE Trans. Vis. Comput. Graph., 2020

Magic Carpet: Interaction Fidelity for Flying in VR.
IEEE Trans. Vis. Comput. Graph., 2020

Camera Travel for Immersive Colonography.
CoRR, 2020

Asymmetric Interaction between HMD Wearers and Spectators with a Large Display.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Improving Camera Travel for Immersive Colonography.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction.
Comput. Graph., 2019

OORT: An Air-flow based Cooling System for Long-term Virtual Reality Sessions.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

LINACVR: VR Simulation for Radiation Therapy Education.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

A Distributed Approach for Automatic Speed Adjustment During Navigation in 3D Multiscale Virtual Environments.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

2018
Keep my head on my shoulders!: why third-person is bad for navigation in VR.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Interaction Techniques for Immersive CT Colonography: A Professional Assessment.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2018, 2018

2017
Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement.
Comput. Graph., 2017

Creepy Tracker Toolkit for Context-aware Interfaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

Using iterative refinement for out-of-reach selection in VR.
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017

Mid-air modeling with Boolean operations in VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

PRECIOUS! Out-of-reach selection using iterative refinement in VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Perceiving depth: optical versus video see-through.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Effects of speed and transitions on target-based travel techniques.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

SleeveAR: Augmented Reality for Rehabilitation using Realtime Feedback.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Remote Proxemics.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2014
Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

2013
A tablet-based 3D interaction tool for virtual engineering environments.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

An Interaction Tool for Immersive Environments Using Mobile Devices.
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013

2012
A Case Study on the Implementation of the 3C Collaboration Model in Virtual Environments.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012


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