Daniel Medeiros
Orcid: 0000-0002-1904-6637Affiliations:
- University of Glasgow, UK
- Victoria University of Wellington, New Zealand (2019 - 2020)
- University of Lisbon, IST, Portugal (PhD 2019)
According to our database1,
Daniel Medeiros
authored at least 44 papers
between 2012 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on gla.ac.uk
-
on twitter.com
-
on orcid.org
On csauthors.net:
Bibliography
2024
Exploring User Placement for VR Remote Collaboration in a Constrained Passenger Space.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
2023
Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023
A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating.
IEEE Trans. Vis. Comput. Graph., 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
The Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
From Shielding to Avoidance: Passenger Augmented Reality and the Layout of Virtual Displays for Productivity in Shared Transit.
IEEE Trans. Vis. Comput. Graph., 2022
Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit.
ACM Trans. Comput. Hum. Interact., 2022
Privacy-Enhancing Technology and Everyday Augmented Reality: Understanding Bystanders' Varying Needs for Awareness and Consent.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
PassengXR: A Low Cost Platform for Any-Car, Multi-User, Motion-Based Passenger XR Experiences.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
IEEE Trans. Vis. Comput. Graph., 2021
Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large Display.
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
IEEE Trans. Vis. Comput. Graph., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Comput. Graph., 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
A Distributed Approach for Automatic Speed Adjustment During Navigation in 3D Multiscale Virtual Environments.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2018, 2018
2017
Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement.
Comput. Graph., 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the 33rd Spring Conference on Computer Graphics, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016
2014
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
2013
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
2012
A Case Study on the Implementation of the 3C Collaboration Model in Virtual Environments.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012