Daniel MacCormick

Orcid: 0000-0001-5948-9726

According to our database1, Daniel MacCormick authored at least 7 papers between 2019 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data.
Int. J. Hum. Comput. Interact., 2023

A Comparison of Interfaces for Learning How to Play a Mixed Reality Handpan.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

2022
Spell Painter: Motion Controlled Spellcasting for a Wizard Video Game.
Proceedings of the HCI in Games, 2022

2020
Echo: Analyzing Gameplay Sessions by Reconstructing Them From Recorded Data.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

FRVRIT: A Tool for Full Body Virtual Reality Game Evaluation.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019


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