Daniel López-Fernández

Orcid: 0000-0003-1265-010X

According to our database1, Daniel López-Fernández authored at least 35 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial.
IEEE Trans. Educ., October, 2024

Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?
IEEE Internet Comput., 2024

Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course.
CoRR, 2024

Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum.
CoRR, 2024

Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education.
IEEE Access, 2024

2023
Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education.
IEEE Trans. Educ., December, 2023

Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum.
IEEE Trans. Games, September, 2023

Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education.
IEEE Trans. Educ., August, 2023

Reliability in software engineering qualitative research through Inter-Coder Agreement.
J. Syst. Softw., August, 2023

Comparing effectiveness of educational video games of different genres in computer science education.
Entertain. Comput., August, 2023

Using 3D printed badges to improve student performance and reduce dropout rates in STEM higher education.
CoRR, 2023

Harmonizing DevOps Taxonomies - Theory Operationalization and Testing.
CoRR, 2023

Are Virtual Reality Serious Video Games More Effective Than Web Video Games?
IEEE Computer Graphics and Applications, 2023

Gamification in Computer Science Education: An Empirical Study of a Meme Contest.
Proceedings of the IEEE Frontiers in Education Conference, 2023

A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
DevOps Research-Based Teaching Using Qualitative Research and Inter-Coder Agreement.
IEEE Trans. Software Eng., 2022

DevOps Team Structures: Characterization and Implications.
IEEE Trans. Software Eng., 2022

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education.
IEEE Trans. Educ., 2022

Design of a serious games to improve resilience skills in youngsters.
Entertain. Comput., 2022

YoungRes: A Serious Game-Based Intervention to Increase Youngsters Resilience Against Extremist Ideologies.
IEEE Access, 2022

2021
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education.
IEEE Trans. Educ., 2021

CF4J 2.0: Adapting Collaborative Filtering for Java to new challenges of collaborative filtering based recommender systems.
Knowl. Based Syst., 2021

Why are many businesses instilling a DevOps culture into their organization?
Empir. Softw. Eng., 2021

DevOps Team Structures: Characterization and Implications.
CoRR, 2021

Virtual Reality Application for Fostering Interest in Art.
IEEE Computer Graphics and Applications, 2021

LEGO® Serious Play in Software Engineering Education.
IEEE Access, 2021

2020
Inter-Coder Agreement for Improving Reliability in Software Engineering Qualitative Research.
CoRR, 2020

Why are many business instilling a DevOps culture into their organization?
CoRR, 2020

Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering.
IEEE Access, 2020

Entornos parcialmente no euclidianos en realidad virtual(Partially non-Euclidean environments in virtual reality).
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020

2019
Motivation of Computer Science Engineering Students: Analysis and Recommendations.
Proceedings of the IEEE Frontiers in Education Conference, 2019

Motivation of Computer Science Students at Universities Organized around Small Groups.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2016
Assessment and development of transversal competences based on student's autonomous learning.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

2015
Estudios y herramientas para la evaluación y la mejora de la motivación en la ingeniería del software.
PhD thesis, 2015

Motivation in engineering education a framework supported by evaluation instruments and enhancement resources.
Proceedings of the IEEE Global Engineering Education Conference, 2015


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