Daniel L. Schwartz

Affiliations:
  • Stanford University, CA, USA


According to our database1, Daniel L. Schwartz authored at least 43 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Extended Realities and the Future of Knowledge Work: Opportunities and Challenges.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2021
Feedback choices and their relations to learning are age-invariant starting in middle school: A secondary data analysis.
Comput. Educ., 2021

2020
The relation between academic achievement and the spontaneous use of design-thinking strategies.
Comput. Educ., 2020

Modeling and Analyzing Inquiry Strategies in Open-Ended Learning Environments.
Int. J. Artif. Intell. Educ., 2020

2019
A digital game-based assessment of middle-school and college students' choices to seek critical feedback and to revise.
Br. J. Educ. Technol., 2019

Exploring Neural Network Models for the Classification of Students in Highly Interactive Environments.
Proceedings of the 12th International Conference on Educational Data Mining, 2019

2018
The impact of critical feedback choice on students' revision, performance, learning, and memory.
Comput. Hum. Behav., 2018

Adaptive natural-language targeting for student feedback.
Proceedings of the Fifth Annual ACM Conference on Learning at Scale, 2018

Eye Tracking Students' Gazes on Feedback in a Digital Assessment Game.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Assessing Whether Students Seek Constructive Criticism: The Design of an Automated Feedback System for a Graphic Design Task.
Int. J. Artif. Intell. Educ., 2017

Modeling exploration strategies to predict student performance within a learning environment and beyond.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017

2016
Got Game? A Choice-Based Learning Assessment of Data Literacy and Visualization Skills.
Technol. Knowl. Learn., 2016

Choosing versus Receiving Feedback: The Impact of Feedback Valence on Learning in an Assessment Game.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

2015
Testing the Effectiveness of iPad Math Game: Lessons Learned from Running a Multi-Classroom Study.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Posterlet: A Game-Based Assessment of Children's Choices to Seek Feedback and to Revise.
J. Learn. Anal., November, 2014

Tug of War: What is it Good For? Measuring Student Inquiry Choices in an Online Science Game.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Combining Generation and Expository Instruction to Prepare Students to Transfer Big Ideas Across School Topics.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Supporting Middle Schoolers' Use of Inquiry Strategies For Discovering Multivariate Relations In Interactive Physics Simulations.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Choice-based Assessment: Can Choices Made in Digital Games Predict 6th-Grade Students' Math Test Scores?
Proceedings of the 7th International Conference on Educational Data Mining, 2014

2013
Young Children Can Learn Scientific Reasoning with Teachable Agents.
IEEE Trans. Learn. Technol., 2013

2011
Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Parallel prototyping leads to better design results, more divergence, and increased self-efficacy.
ACM Trans. Comput. Hum. Interact., 2010

Explaining across contrasting cases for deep understanding in science: an example using interactive simulations.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

Stats invaders!: learning about statistics by playing a classic video game.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2009
Bridging school and home: students' engagement with technology-rich activities.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Learning by Guiding a Teachable Agent to Play an Educational Game.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
Using Hidden Markov Models to Characterize Student Behaviors in Learning-by-Teaching Environments.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

Mere belief in social action improves complex learning.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

On socio-cognitive processes that promote learning from peer collaboration and how immediate transfer tests cannot always detect their effects.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Bringing CBLEs into Classrooms: Experiences with the Betty's Brain System.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2007
Redefining learning goals of very long-term learning across many different fields of activity.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Catalysts to creating representational tools and the benefits for learning.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Young Children's Understanding of Animacy and Entertainment Robots.
Int. J. Humanoid Robotics, 2006

When Observation Beats Doing: Learning by Teaching.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

The Role of People Knowledge in Learning Narrative and Domain Content.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

Learning by Producing Diagrams.
Proceedings of the Diagrammatic Representation and Inference, 4th International Conference, 2006

2005
Physically Distributed Learning: Adapting and Reinterpreting Physical Environments in the Development of Fraction Concepts.
Cogn. Sci., 2005

Learning By Teaching: A New Agent Paradigm For Educational Software.
Appl. Artif. Intell., 2005

Exploring young children's attributions through entertainment robots.
Proceedings of the IEEE International Workshop on Robot and Human Interactive Communication, 2005

2004
Developing Learning by Teaching Environments That Support Self-Regulated Learning.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

Milo and J-Mole: Computers as Constructivist Teachable Agents.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

2001
Computers, productive agency, and the effort after shared meaning.
J. Comput. High. Educ., 2001


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